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-   -   Source Cathedral pics!! (http://forums.bots-united.com/showthread.php?t=3643)

SoUlFaThEr 08-03-2005 03:37

Re: Source Cathedral pics!!
 
hehe

its actual singular use, is to break things that break.

Thirdeye 08-03-2005 08:45

Re: Source Cathedral pics!!
 
wow yes that looks very nice indeed... how much difference is their between HL 1 wpoly/epoly to the HL 2 wpoly/epoly ???

couse the maps seem to be very large ??? did u have much trouble moving over to the new engine ???

SoUlFaThEr 18-03-2005 04:06

Re: Source Cathedral pics!!
 
it took me a while to get used to but now im pr0?
we can have MUCH more detail than before.....this woinderful func_detail is the best thing a mapper could have.....it replaces the func_Wall and is also much more powerful than this. and its no longer measured in polies as before. theres a budget window with graphs.....you will see by watching the grahp as you look around where and WHAT things are expensive to have in the map.

pretty cool, illl show you some screens of yet a new map im working on here this last week.....its an industrial map thats about 70% finshed.

http://soulfathermaps.bots-united.co...eens/ind01.jpg
http://soulfathermaps.bots-united.co...eens/ind02.jpg
http://soulfathermaps.bots-united.co...eens/ind03.jpg
http://soulfathermaps.bots-united.co...eens/ind04.jpg
http://soulfathermaps.bots-united.co...eens/ind05.jpg
http://soulfathermaps.bots-united.co...eens/ind06.jpg
http://soulfathermaps.bots-united.co...eens/ind07.jpg
http://soulfathermaps.bots-united.co...eens/ind08.jpg

Pierre-Marie Baty 18-03-2005 08:19

Re: Source Cathedral pics!!
 
Superb, as usuals.

One thing you always tend to miss in your maps are the decorations on the walls. On the first pic you should put two or three posters on them, or boards, tags, dirt or whatever (personally I'd see industrial accident prevention posters, such as "wear masks to be safe" etc). I say you always tend to miss it because I noticed that in other maps, after being wondering for a while what could cause that bizarre impression that despite the realism of the scene something was missing.

Zacker 18-03-2005 19:47

Re: Source Cathedral pics!!
 
Yep, that entity should never have been named func_wall.

Looks really good!

Thirdeye 18-03-2005 21:11

Re: Source Cathedral pics!!
 
very nice

so now as mappers u can actually put detail ??? still working out all the new shortcuts and such ???

SoUlFaThEr 23-03-2005 12:09

Re: Source Cathedral pics!!
 
ok first Pierre:

ive added a lot of decals...even to the first picture its right in the middle saying caution hehe.....but yes these are older screens and ive added more but i dont have "posters".

as with all my maps i suppose i concentrate on other forms of details the posters area good idea tho.....quality control and shit :)

@Zacker: long live func_detail

@thirdeye: yes now its 10 times easier to add detail that doesnt affect much, diplacements are the same way(the curvy floors and such in cathedral) which are strangely not really rendered like a floor would be.
im getting quite fast with the new engine stuff. id even venture to say im just as fast with source now as i was in 1.6 :) this industry map you see here was a 5 day project until those screens were taken.


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