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Re: Amxbot
Can bots utilise pfnAddToFullPack? If so then ok I agree with the following model idea since it'll only be used/seen by the bot and nothing else.
Yes I do worry about lag, but after doing some testing over the past few days it seems event capturing seems to use more cpu or cause lag for some odd reason, maybe its just my system who knows. |
Re: Amxbot
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Re: Amxbot
haha, I wish you good luck guys, you'll soon get the picture of what bot coding really is :D
back on topic: what does pfnAddToFullPack do ? it's one of the functions from the engine interface that I have no clue what it does. |
Re: Amxbot
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Re: Amxbot
I still don't get it... oh well, I guess I'll wait for a more complete explanation :)
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Re: Amxbot
Taken from client.cpp:
AddToFullPack Return 1 if the entity state has been filled in for the ent and the entity will be propagated to the client, 0 otherwise state is the server maintained copy of the state info that is transmitted to the client a MOD could alter values copied into state to send the "host" a different look for a particular entity update, etc. e and ent are the entity that is being added to the update, if 1 is returned host is the player's edict of the player whom we are sending the update to player is 1 if the ent/e is a player and 0 otherwise pSet is either the PAS or PVS that we previous set up. We can use it to ask the engine to filter the entity against the PAS or PVS. we could also use the pas/ pvs that we set in SetupVisibility, if we wanted to. Caching the value is valid in that case, but still only for the current frame. But like I explained to KWo, you can set it inside that function so that for example: A = a seeable entity Everyone can see A by default You can modify the setting so only 1 person can see A |
Re: Amxbot
Seems AMXBOT is not affected by the latest steam update (because it doesn't use VGUI menu). :)
All POD clones , JoeBot and Realbot - they are affected by it. Probably there is also one bot more not affected by that update - it might be PLBot (but I haven't tested it yet since the steam update). :) |
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