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Re: Bots and breakables... once again
Well... they do. ;) In one map, they even showed me the easter egg by shooting a totally unsuspicious wall for no reason at all until it crumbled down and revealed the map credits. I'd never have found it myself... o_O
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Re: Bots and breakables... once again
lol, same sort of story; after i waypoint as_palace, i had this jump bit over a little piece of railing, i started the map, i watch a bot jump on it, couldnt move, then shot it! i was quite surprised ;)
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Re: Bots and breakables... once again
on de_52andalusia some bots shot lot of ammo to destroy stailrs from wood, no idea why, cause breaking it is not so important
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Re: Bots and breakables... once again
My problem with breakables now is that they no longer get into the vent in CS_Paris. I have tried to waypoint it so that it actually goes through the vent cover but they seem to be ignoring it now. This makes them sitting ducks for any CTs in the tower. I may have to go back to R2B45 as this stops the Ts assaulting the CTs from behind and covering the rescue zone.
I also have the jumping bot syndrome and will look out for the AWM but I'm pretty sure the bot I saw leaping about had an Aug (bullpup - whatever they are called now) and was trying for an AK. R2B45 didnt have any problems getting to the bombsite for a defuse. 46 does sometimes and seems to exhibit the same jumping up and down like the gun pickup problem. The AWM code for R2B46 works and there are loads of complaints about "that AWPing" bot. Grenade code is better but any way to speed up the throwing? They get caught with a nade in hand too often instead of a quick throw. Also for an experiment, I tried to set up a game CZBots Vs the PODs. I've not quite got it to work yet but I thought it would be an interesting experience to have a deathmatch with them. I'll let you know if it works and how it turns out. |
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