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-   -   Unreal engine driver communication (http://forums.bots-united.com/showthread.php?t=1294)

FrostyCoolSlug 20-04-2004 17:27

Re: Unreal engine driver communication
 
I was thinking, The battlefield server manager uses something called 'Process Walking' to get control of Battlefield, i'm not sure if the same is possible with Unreal, but maybe it would be useful to check it out?

stefanhendriks 20-04-2004 19:22

Re: Unreal engine driver communication
 
I don't know about Unreal, and i don't own it. The memory reading should be a method to go. Perhaps i can find one too. Do we talk about Unreal 2003 or 2004 here btw? Or is'nt there much difference between those engines?

I could probably send you some cd's PMB...

Pierre-Marie Baty 21-04-2004 00:05

Re: Unreal engine driver communication
 
I'd enjoy that indeed. I didn't know that UT2004 existed. We'll take the version botman is the most experienced with, anyway... all we need is a proof of concept. Show the world that this thing can work.

Lazy 21-04-2004 00:18

Re: Unreal engine driver communication
 
I have UT 2k3 but my computer freezes every 10 minutes so theres not much I can do now.

It's all WinXP's fault, if only I could use Visual Studio under linux.
Win 2000 worked fine, its just this crappy os.

botman 21-04-2004 01:10

Re: Unreal engine driver communication
 
The UT2003 and UT2004 engine are virtually identicals. Most of the changes in UT2004 have to do with the vehicle physics and better network efficiency between the server and the client.

If a techinique works in UT2003, it will also work in UT2004.

botman

RedFox 02-06-2004 14:26

Re: Unreal engine driver communication
 
Process walking...

http://msdn.microsoft.com/library/de...ss_walking.asp

just my 2 cents :)

FrostyCoolSlug 02-06-2004 17:14

Re: Unreal engine driver communication
 
Thats the one i was talking about earlier :p


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