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-   -   Bug Report - Wip #2, Build 2049 (http://forums.bots-united.com/showthread.php?t=126)

DopaD 02-01-2004 11:22

Re: Bug Report - Wip #1, Build 2049
 
Ok...I'm pissed off
I have reinstalled cs (1.5) Dowloaded metamod, WIP, and the realbot 1.0 from the site. Installed all and...Cs still crash!!!
]meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] RealBot RUN - realbot_mm.dll vv2.0 ini Start ANY

------------------------------------------------------------
nothing wrong right??? But why??

KinXen 02-01-2004 11:50

Re: Bug Report - Wip #1, Build 2049
 
try installing 1.6

DopaD 02-01-2004 11:56

Re: Bug Report - Wip #1, Build 2049
 
I got it going :D
I read through the forums and tried everything and suddenly it worked???:(
Dont now why but what the heck!! I love you stefan;)

gersma 02-01-2004 13:44

Re: Bug Report - Wip #1, Build 2049
 
do you guys now how to make the bots climb the ladders?

in the map cs_frabrimex for example? the hostages have to be accessed via ladder, and the counter terrorists dont, or rarely take the ladder, and if they do, they jump of on the first ladder exit, allthough they should have climbed the ladder higher, to rescue the hostages...

Greetz...

Pon 02-01-2004 13:45

Re: Bug Report - Wip #1, Build 2049
 
try deleting the node file and starting a new one? sorry, that is all I can think of

stefanhendriks 02-01-2004 17:16

Re: Bug Report - Wip #1, Build 2049
 
Read the progress thread, i am totally rewriting the code so metamod handles the console commands as well. THis means a bit different command structure, but it should work on DS/listen server (CS 1.5 and CS 1.6).

T!m 02-01-2004 22:11

Re: Bug Report - Wip #1, Build 2049
 
rb runs good on my server but sometimes bots don't know with way to go, the bots seem to run between 2 points a few meters from eachother over and over again.
if you walk by it has no effect they still run between those points.

stefanhendriks 02-01-2004 22:32

Re: Bug Report - Wip #1, Build 2049
 
true, this is the moment of hasitation. Here the bots could not figure a path and start to do random stuff, then after 3 seconds they retry to calculate a path and mos of the time succeed.. looks odd, but its a temp fix ;)


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