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Re: Joebot for cs 1.6 with metamod, windows
I presume there is a .dsp file?
You can import those and make dev project file of it.Maybe then compiling is a bit more easy... |
Re: Joebot for cs 1.6 with metamod, windows
Yes there is a dsp file. the problem is: I get errors (missing files) when I try to import. I looked in the CVS, even downloaded every single file from the CVS, the missing files are not there either? what tha deal? 9_9 >:(
Do I NOT need these files? "$(InputPath)" "$(InputPath)" ..\NNSim\Impl\liste.h ..\NNSim\Defs\listedef.h ..\NNSim\Impl\listeelem.h ..\NNSim\Defs\listeelemdef.h |
Re: Joebot for cs 1.6 with metamod, windows
Quote:
http://forums.bots-united.com/showpost.php?p=8113 |
Re: Joebot for cs 1.6 with metamod, windows
Quote:
http://sourceforge.net/cvs/?group_id=60253 Note that you should NOT enter a password as the instructions indicate. Just hit enter. |
Re: Joebot for cs 1.6 with metamod, windows
Thanks for all your help! :D
Too bad I spent two days trying to compile an already compiled and working bot...>:( Maybe the most current versions should be posted to a sticky, to the joebot webpage, or to sourceforge? ???:( ...just a thought... 9_9 ================================================== ========= ANYWAYZ... I've been playing with JoE-bot all day! Very good bot!!! Even got it to work with Realbot!:D both are loaded from metamod plugins.ini. I set both bot.cfg's at a max of 6 and got 12 bots (6 of each) on my 18-slot server! 8D MAXIMUM CARNAGE!!! I'll leave my server on de_dust2, not having many joebot waypoints right now. It's still a blast anywayz!!! :P Oh yeah: 420blunt.got-game.org:27016 |
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