Re: progress
Nice work.
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Re: progress
Could you look into making OP4's bots smarter? As of now they act like HPB non waypointed bots that walk slowly at you but always hit your head no matter how fast you move. Possibly as smart as jk_botti?
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Re: progress
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Re: progress
Haha, I like if the BOTS are act like an idiot when walk, but when aiming at you, they would become a killing machine (especially if carrying tau cannon, gluon gun, or sniper rifle) :D
Move zig zag or try to avoid their shot is useless, they have 100% accuracy, which sometimes make hard challenge even for professional players. |
Re: progress
Yeah I haven't really touched the base AI - it's just stock HPB bot (which is fine for me).
Eventually I'll look at making them more player-like. |
Re: progress
Small update - people or may not have noticed that if you kick a bot then other bots still try and attack the last location it was at. This has now been fixed.
From this I'll look at getting bots to be kicked better and deal with increasing/decreasing player count better. |
Re: progress
I cannot seem to start my OP4CTF server using SB v0.4.1 for some reason. I did allow liblist.gam to load gamelinux_dll "dlls/sandbot.so" but this error popped up from my GDB terminal:-
Code:
LoadLibrary failed on /home/desktop/steamcmd/hlds/./gearbox/dlls/sandbot.so: /home/desktop/steamcmd/hlds/./gearbox/dlls/sandbot.so: undefined symbol: _ZdlPvj |
Re: progress
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Apparently it's expecting a function called operator delete(void*, unsigned int) though for what class I'm not sure. If you're feeling adventurous the debug symbols are at https://github.com/tschumann/sandbot...master/symbols and there instructions for their use at https://github.com/tschumann/sandbot...ster/notes.txt I'll try and take a look this weekend anyway. |
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