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-   -   Podbot Beta 3.0 Updates? ^^ (http://forums.bots-united.com/showthread.php?t=5226)

KWo 02-10-2008 20:37

Re: Podbot Beta 3.0 Updates? ^^
 
Small update - V3B20a
+FIXED the calculation of the path's length according to the "danger" data experience.
+FIXED the problem with spinning bot while throwing nades.

Still the filebase is not working, so please use the mirror.

Hex-a-Decimal 04-10-2008 13:03

Re: Podbot Beta 3.0 Updates? ^^
 
Wow, an update! :clap: Nice job! :)

KWo 19-10-2008 16:57

Re: Podbot Beta 3.0 Updates? ^^
 
Small update - V3B20b
+FIXED problem with CT bots not defusing the bomb sometimes (no anyone nearby and they didn't defuse).
+FIXED problem with usage of buttons triggering double door (consisting left and right part like on cs_chemical).

AlexBreems 18-12-2008 21:57

Re: Podbot Beta 3.0 Updates? ^^
 
where is a new version? :)

KWo 20-12-2008 20:51

Re: Podbot Beta 3.0 Updates? ^^
 
Since 2 months I haev't had time to code anything for podbot mm. Maybe I'll find some frree time at the beginning of the new year.

AlexBreems 24-02-2009 13:58

Re: Podbot Beta 3.0 Updates? ^^
 
project is dead? o_O

KWo 24-02-2009 15:02

Re: Podbot Beta 3.0 Updates? ^^
 
Let say - in standby mode. :)

Sputnik53 04-03-2009 15:15

Re: Podbot Beta 3.0 Updates? ^^
 
The current version of PodBot gives me strange fps loss on every round start.

Already tried lowering pb_dangerfactor, no use. There's only one (well two) things I touched in podbot.cfg:
Code:

# Weapons, equipment and ammo restriction (for buying)
# bit numbers meaning - the left one is the 0 in that string cvar
# Pistols restriction
# 0 - KNIFE
# 1 - USP
# 2 - GLOCK18
# 3 - DEAGLE
# 4 - P228
# 5 - ELITE
# 6 - FIVESEVEN
# Shotgun restrictions
# 7 - M3
# 8 - XM1014
# SMG restrictions
# 9 - MP5NAVY
# 10 - TMP
# 11 - P90
# 12 - MAC10
# 13 - UMP45
# Rifles restrictions
# 14 - AK47
# 15 - SG552
# 16 - M4A1
# 17 - GALIL
# 18 - FAMAS
# 19 - AUG
# 20 - SCOUT
# 21 - AWP
# 22 - G3SG1
# 23 - SG550
# Machine Gun restriction
# 24 - M249
# Shield restriction
# 25 - SHIELD
pb_restrweapons "00001110101111000000001101"

# 0 - vest
# 1 - vest and helmet
# 2 - flashbang
# 3 - he grenade
# 4 - smoke grenade
# 5 - defuser
# 6 - night vision googles
# 7 - primary ammo
# 8 - secondary ammo
pb_restrequipammo "000100100"

PB is 3.0B20a and MM is 1.19 (also using AMXX 1.8.1.3746).

Just tested on listenserver, works fine. Using them HLDS makes them lag (playing on the same comp on lan).
I have a Quad Core and they've worked perfectly before (a couple of versions back).

AlexBreems 14-04-2009 17:41

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

The current version of PodBot gives me strange fps loss on every round start.
At me too...


I have compared Yapb and PodBotMM and I had questions:

- PodBotMM not bad use nades but Yapb it is even better, why?

- Why not to create the program for adjustment of BodBotMM as it it is made at Yapb?

- Why Yapb load CPU less?

- And question not in a theme: why PodBotMM do not choose at creation the fifth models of players from CS:CZ (militia and spetsnaz)? I suggest to create cvar pb_cz

If it is possible add radio command support "Stick together team"


All it only for improvement PodBotMM :blush:

AlexBreems 02-07-2009 15:35

Re: Podbot Beta 3.0 Updates? ^^
 
Has absolutely casually found out 3B20c the version, what in it new and why you have not placed data on it here?


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