Re: Podbot Beta 3.0 Updates? ^^
According to what I've heard Realbot would have the best type of waypoint system.
I believe JoeBot also has an autowaypoint system similar to csbot. |
Re: Podbot Beta 3.0 Updates? ^^
New version - V3B20
+FIXED - the bots shaking and circkling effect (reduced 99%). +FIXED - the bots strafing while doing attack movement. +FIXED - the bots unable to climb ladders (included in V3B19r). +Changed - the bots are changing the direction to look more fast if the new waypoint is taken (to reduce the side effect of botaim causing for example not hitting the door when the bot is changing 90 degress the movement direction). Because I cannot download anything to the filebase, please use the mirror. I think V3B20 is going to stay the official version. |
Re: Podbot Beta 3.0 Updates? ^^
nice one :)
I have noticed that bots often fail to kill someone if they focusing on the someone who makes noise behind walls/floor, so they just look in that direction and don't see someone who near them I think it would be greater if you make them a bit cheating, so if they looking to someone behind a wall they still can see someone in their view range, even if they don't actually see him (because real man look to the place where the enemy should appear, not in the actual position of him when he's not visible) |
Re: Podbot Beta 3.0 Updates? ^^
Can you smooth the way bots look from one waypoint to the next one?
In the current version bots look like squirrels: Up - Down - Right - Up - Left ... No flowing movement but abrupt and sudden movement. The most human players look more smooth. Is it possible to realise this? |
Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
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Nice to hear it is 99% fixed. |
Re: Podbot Beta 3.0 Updates? ^^
I think it's better make bots to choose path when they running away (from bomb for example) which does not includes crouch waypoints, because they often gets stuck in such places especially if 2 or more bots running that way (hole in de_dust2 on B for example)
also, they often don't attack with knife and just making themselves a pretty target by running around, I think if they don't have any loaded weapon and must reload, they should run away and quit combat in any situation, only if the enemy is very close (for example 2 or 3 feet) enough to fast knife attack they should not run away |
Re: Podbot Beta 3.0 Updates? ^^
I thought the bot algorithum looked for troubled paths, with crouches and such, especially for paths that have experience connected to them.
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