Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
K, played with new version, so things I have spotted:
1) Shooting with running, especially with AWP, or when shooting through walls, also it's disappointing on mid-ranged and long-ranged combats... Also jumping sometimes when it's not needed... 2) Bots' play as CTs is just awful, they often can't defuse bomb or just don't go to bombplace... 3) Performance is worse than before, its almost impossible to play with 19 bots for example as they cause huge lag to the server... 4) They began picking up weapons when they must fight, making themselves a perfect target... 5) Shooting though walls with MP5 is kinda strange, same when they spending all their ammunition when shooting in the places where it's not actually necessary 6) Grenade throwing sometimes from long distances, they throw it too high and it explodes in the air making no harm to the target... Sometimes throwing when there's no enemy (especially in the wall for example, kind of aiming bug) 7) Dropping expensive weapons, especially when they bought it (one changed AWP to Galil o_O) Maybe forgot something, the demo as usual: http://slv-line.ru/cs/misc/pbdemo.rar |
Re: Podbot Beta 3.0 Updates? ^^
Well, in your demo I more specificly had seen a bot through a nade at some stairs and caused damage to themselves, and instead of reloading they switched to knives.
Also the bots not going to defuse, might have been specific to that map, because they seemed to have gotten stuck on the boxes and the walls before hitting the doors to the bombsite. Does that often happen on other or all maps? |
Re: Podbot Beta 3.0 Updates? ^^
I'm very sorry - but corrently I don't have time to watch Your demo...
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Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
A new minor update - V3B19n
Changes: +Fixed problem with bots looking very often at ceilling. +Forcing CT bots stop camping and trying to defuse the bomb if the defuser got killed. +Changed a bit method of checking if the entity to pickup (i.e. bomb) is visble (so that should also fix problem with bomb partially visible after dropping). +Changed a bit blinded behaviour. +Changed - the bots are not trying to spray so much the ammo for the enemy behind the wall (just a little bit and with some interval time (15sec) it may happen again). +Fixed - reloading time is a bit longer than in V3B19m, so the bots shouldn't start to use knives if they are thinking they are reloading too long time. Because of some problems with the filebase, the files are temporary available here: http://podbotmm.cfegames.com/files/p..._mm_v3B19n.zip http://podbotmm.cfegames.com/files/p...6so_v3B19n.zip Please test it, especially with the bomb partially visible (I hope that is fixed). |
Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
Yeah - thanks - it's fixed.
About awp - when I'll have time I'll force all the bots to use awps (in CSDM it's easy) and I'll try to see if they are jumping or doing other weird things while shooting with that weapon. I haven't had time to look at that yet. |
Re: Podbot Beta 3.0 Updates? ^^
Unofficial podbot mm tester, TO THE RESCUE:thumbup:
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