Re: Podbot Beta 3.0 Updates? ^^
New update - V3B19l:
+Fixed problem with bots jumping while shooting from the sniper weapon. +Changed some code with pickup/defuse/attack priorities. +Fixed one minor bug with excluding goal waypoints to visit by CTs on de_xxx maps after the bomb is planted. +Bots as chicken and zombies are hunting their enemies yet more aggressive. @ProRaiL, please, check if this what was related to You is really now working better in this version. I'll be offline for 1 week, so I cannot see any comments during that time, but it's good if everybody who wants to leave me some info about V3B19l version would leave the info here. I will read it later (when I'm back). |
Re: Podbot Beta 3.0 Updates? ^^
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Long time no seen but still active in podbot testing.
About the discussion of the priority-setup with bomb/defuse. It's not with every map and not on every bombsite but a CT mostly follows the shortest way to the point of defuse. In most cases the CT sees the enemy/enemies while going to the defuse point. In some cases he kinda misses the camping T('s) and gets killed simply because camping T('s) do not make any sound and a ticking bomb does! So his priority is set to the bomb and mostly also is his view. In the screenshot you see the blue line is for CT movement and the red circle is for camping T('s). Clearly the CT('s) does not see the enemy till it's mostly too late and on that map it's about 80% the CT('s) will follow the drawn blue line. Hopefully people understand what I mean that it's not always bad bot behaviour but the combination of waypoints with map layout. |
Re: Podbot Beta 3.0 Updates? ^^
The new version seems better at bot shooting, awp is almost good (it's godlike comparing with old one), but also I have noticed some bugs:
1) When the bot comes out from the corner he sometimes shoot from awp too fast so he hits wall or just misses 2) As he shoots he sometimes shoots without zoom so he misses mostly, also he can shoot in the middle of "switching" to another target... (also I got nice headshot from a teammate while was standing near enemy, not behind him) 3) Not the actual problem, but why he's switching zoom modes all the time running around (maybe it happens sometimes) 4) CTs sometimes just camp while bomb is planted and never come to bombplant, also sometimes he repeating "Taking fire need assistance" while he wasn't attacked and don't sees enemy 5) Repeating one expression in the chat 6) Grenade throwing is a bit weird while he stops and think when he actually gets shot, or just stopping his teammates in the narrow ways (it will be better if you make him throw it very fast as he switched to grenade and maybe without stopping) 7) The bot now completely don't defuses bomb :( even all enemies are dead or far away from bombplant Also as I see while prefering enemies CT sometimes don't have time to defuse, I think it's better make for example one or two closest bots to the plant go shoot around, and next one go fastly defuse bomb at all costs, if he gets shot next one, or if the only two left the one who don't attacked http://slv-line.ru/cs/misc/pbdemo.rar - here is the demo, if you feel need to see it by yourself, there all of what I mentioned above edit: also as a little suggestion even if bot's thinks that m4 is better than awp, don't make him drop it as it costs much enough (don't drop m4, ak, awp and other expensive weapons) or maybe make the algorythm, so the bots swap weapons, for example: one bot have m4, and he better prefer awp, the other one have awp but likes m4, so they look at eachother and toss weapons one to another. but also make "pairs" to exclude other bots react to this exchange |
Re: Podbot Beta 3.0 Updates? ^^
also forgot about bots often trying to camp waypoint which already was taken by another bot
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Re: Podbot Beta 3.0 Updates? ^^
I'm leaving for about 20 days, so I'll be able to help only on 20 of July or so, bye :)
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Re: Podbot Beta 3.0 Updates? ^^
@KWo; just to let you know that whenever you need a previous beta-release of podbot_mm ( cause for instance the newest is too fucked up to be fixed ), just let me know and I'll upload it.
I don't have all versions ( cause I wasn't here for a long period ) But I guess you also have them somewhere backed up. |
Re: Podbot Beta 3.0 Updates? ^^
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Are you sure? How long did you play to make this conclusion? What map were you playing? |
Re: Podbot Beta 3.0 Updates? ^^
New beta update - V3B19m
+FIXED - The bots had double skill dispalyed (for example "[POD]Roger (100)(100)" in the name after chnaging the map to the new one (after timelimit has expired or maxrounds/winlimit reached). +Changed - The bot is not droping the higher price weapon at the new round start to buy the cheaper - but in his opinion - better one. +FIXED - Bot better uses the zoom (instead zooming in/out all the time) of sniper and assault weapons +FIXED - When the bomb is planted the bots wanted to go to the target using the shortest path (so all of them could get easy get killed by waiting Ts). Now they are getting the path according to the "danger" data experoience. +FIXED - Bots were trying to get the same waypoint to caping while defending some position (for example planted bomb) +FIXED - Sometimes the high skilled bots didn't know they can hit the head of the enemy (and they were trying to hit his body instead). +Changed - The bots are trying to hit the enemy behind the obstacle more often now (if he could be seen or heard before). +Changed - Filtering the aiming position to don't switch too often the position the bot should look at. +FIXED - The bot is switching now to thr secondary weapon for short distances to enemy, when is using the sniper weapon. +Changed - The nade throwing - the bot checks where the enemy is looking at (if visible) to prevent to be an easy target (or throws it at near expected enemy's position - if he is behind some obstacle). +Changed - Some functions more frequently called are using static variables now, so it should be better optimized in execution now. This version is a Release Candidate 1 for official V3B20 version, so please let me know if You can see any bugs there. |
Re: Podbot Beta 3.0 Updates? ^^
Well, I know I'm using an older version of podbot mm, but I was playing cs_poltergiest and it is a very dark map. What seemed off what a bot not using a flash light in dark places. I really could only follow them with the waypoint view on. I don't know if you worked or had this done already, just wondering if you did. A link to cs_poltergiest + waypoints will be available soon.
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Re: Podbot Beta 3.0 Updates? ^^
Great News!
I'll play with them now ;Þ :clap: |
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