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-   -   POD-bot back into shape. (http://forums.bots-united.com/showthread.php?t=833)

hondaman 20-03-2004 04:32

Re: POD-bot back into shape.
 
can you make linux binary for me to try?

hondaman
www.hardgaming.com

hondaman 20-03-2004 08:14

Re: POD-bot back into shape.
 
Looking at the console at startup, i think I might know whats wrong. It says No experience data file, starting new, and no visibility file, starting new. Is this ok?

hondaman
www.hardgaming.com

pendragn 20-03-2004 08:37

Re: POD-bot back into shape.
 
I just want to appologize for any problems I may have mentioned in my earlier posts. I should have spent more time troubleshooting amx and metamod with podbot. At this point I have almost all my plugins reinstalled with podbot and it's been rock stable. I only have a few left I haven't re-enabled so I have to assume it's one of those. I'll list them since it's pretty short:

in metamod I've re-enabled all except:
; win32 addons\bleeding\bleeding_mm.dll Bleeding
; win32 addons\noheadshot\noheadshot_mm.dll Noheadshot

in amx I've re-enabled all except:
; headshot_deluxe.amx

; plugin_hp.amx

; no_shields.amx

; admin_revive.amx

; batgirls_crazy_votes.amx

; glow_damage.amx

; inviswars.amx

; admin_glow.amx

Lantern 20-03-2004 08:38

Re: POD-bot back into shape.
 
That dll didn't do anything, still getting the error.

heavensoul 20-03-2004 09:37

Re: POD-bot back into shape.
 
I found some bugs...

If quick add bot the bot model always phoenix or seal team...

Then bots always use same way to attack....

The Goomba Mattress 20-03-2004 16:18

Re: POD-bot back into shape.
 
Also, it repeats the message "Waypoints Created by" at the beginning of each round, which gets a little annoying 9_9

Pierre-Marie Baty 20-03-2004 17:02

Re: POD-bot back into shape.
 
@hondaman: no, it's not that. The "no experience data file" messages on the console are normal. There should be a little lag for 30 seconds or so during which time the bots are building a visibility table; once this table is built it is saved in a .pvi file. Are you running StatsMe ? If so, then it means my workaround didn't worked (and actually it means it did the contrary of what it was meant to :()

@pendragn: you can safely re-enable bleeding_mm and noheadshot_mm, it's not their fault. I know this for certain, I am the author of these plugins ;)

@Lantern: before complaining when something goes wrong, disable everything but the bot. Disable AdminMod, AMX, all the fun stuff, admin plugins, slap plugins, glow plugins, WC3 crap, stats plugins, EVERYTHING. If the bot runs fine without any other plugin loaded, then go and seek help by the incriminated plugin's author.

@heavensoul: I didn't notice the "same model" bug... you're indeed right. I've fixed it. It will be in the next release. But I can't reproduce the "bots always use same way to attack..." Mine have different personalities and this reflect on their combat behaviour. Their personality is randomly choosen. Are you sure you weren't just unlucky and all the bots were randomly attributed the same personality ?

About the StatsMe problem, anyway: is it only this bot or does StatsMe also lag with other bots, such as RealBot or JoeBot ?

Pierre-Marie Baty 20-03-2004 17:04

Re: POD-bot back into shape.
 
@The Goomba Mattress: now you gotta decide yourself ! People complain that the waypoint author message isn't displayed anymore like in POD-bot 2.5 and when I put it back other people complain they preferred when it was displayed at welcome time only !!! What do I do now ?

sPlOrYgOn 20-03-2004 17:45

Re: POD-bot back into shape.
 
well the statsme lag problem, I've never tested it with any other bot.
The waypoint created by message should be shown like 2.5, when people join. showing it at the beginning of every round is useless, unless the person wanting it that way is a waypointer that wants his name everywhere.
and the lag problem with only the bots isn't when i barely start playing a map..
even when it says loading experience file, it lags after i do "map de_dust" or sumthing like that.
I'm gonna do more testing...
its probably cuz i got slow comp...
my other comp does not have this problem.

Pierre-Marie Baty 20-03-2004 17:59

Re: POD-bot back into shape.
 
OK, the waypoint message is now shown EXACTLY like in POD-bot 2.5. No more glowing blue text, just a little message on the center of the screen. And it will stay as is, grmbl.

@sPlOrYgOn: I don't quite understand "it lags after I do map de_dust", do you mean it lags DURING the loading of the map (which is normal) or when you enter it and you see the MOTD ? It is normal that the server lags a bit DURING map change because the bots have to compress their experience data files and load new ones, and it is also normal that it lags AFTER map change when you enter a map for the first time. In this case if you run a LAN game you should see a message "Visibility Table out of Date. Rebuilding..." in the center of the screen. Once this is done, the lag should go away. What are your system specs (I only want OS, CPU and RAM) and how many bots do you run ?


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