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Re: progress
Quote:
I don't think there's an easy way to solve the bot quota problem and still have Sandbot work properly with other bots - it was a lot of work to get it to work properly the way it works now. Quote:
I am trying to get waypoint generation going - see https://github.com/tschumann/sandbot-wptgen (haven't had time to test it yet). There is now bot code in the Half-Life SDK (the Counter-Strike bot code) but I haven't had a good look at how it works. Quote:
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Re: progress
So, does it mean if I better to not combining Sandbot with other bots? Okay, I will accept it. However even with Sandbot alone, it seems they still need some improvements. I hope you can fix it in the next update
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Re: progress
Yeah it's probably better not to - other bots get around this I think by kicking all bots at the end of a map or round then respawning them when a new maps loads. Sandbot assumes that it is the only bot running.
Probably a better way to handle it but it's something I'll come back to. |
Re: progress
Any updates? It's been a long time. I'm afraid if this project has been canceled 😔
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Re: progress
Still going - just haven't had enough time to do any serious work on it.
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Re: progress
It has been a long time. Now it's a 2020, and still no updates? I'm still waiting for it, especially bot_count problem. :)
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Re: progress
Yeah I know - other side projects taking up my time.
I think I'll have a bit more time now to finish up Opposing Force Capture Point mode and get a new release out. |
Re: progress
Any updates? I'm still waiting :D
I hope we don't have to wait until the end of this year :( |
Re: progress
Yes, I have done some more work on Opposing Force capture point - it is getting closer.
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Re: progress
I am also waiting to be able to play Capture Point properly in OF with your bots :) There are no good bots for that yet.
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