Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
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So he doesn't need money for that, leaves only the amount of money to buy a better primary weapon + ammo ( must be included ) plus a little extra to buy nade or smoke or flash or defuse ( if ct ) or combination of those. Let's say, a T-bot must have at least the price of the primary weapon and ammo + 500 more for some equipment or better secondary weapon + ammo. A CT-bot must have at least the price of the primary weapon and ammo + the price of a defuse kit ( not every CT buys defuse so if he doesn't do that, the money can be spend on some equipment tools ) If you want to insert this option, maybe it's nice to add some adjustable percent-factor with it ( inside the podbot.cfg ) So that the bots don't always do it when they have enough money. Otherwise a spawn will be covered with dropped weapons ( that could bring more stucked bots with it cause they all want to pick up a weapon when they see any on the ground and if so they stick for too long on their spawn wich is not good for the overall gameplay ) Hope this will please you and give you a better idea on how it should be inserted. |
Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
I haven't played with the latest yet, I'll soon try it.
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Re: Podbot Beta 3.0 Updates? ^^
lol scorp is making some good suggestions KWo.
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Re: Podbot Beta 3.0 Updates? ^^
bots still lag server sometimes and weak as hell at skill 100
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Re: Podbot Beta 3.0 Updates? ^^
New update - V3B19f:
+Added more code for Ts to better choose the bombzone. +Changed - if the bot has more money and already has a primary weapon, he is buying now a better primary weapon. +Changed - for linux i386.so version - statically linked with libstdcc++6.so - big thanks to THE_STORM for figuring it out. :) Note: It wasn't tested with CSDM - it may not work properly if the bot will drop the gun at the respawn because it has a lot of money!!! I have to add a better check if CSDM is on. For some reason checking "csdm_active" always says it's "1" no matter if CSDM is enabled or not (I have to talk about that with Bailopan). I hope no anymore any complaints about not loading podbot_mm_i386.so under linux. :) |
Re: Podbot Beta 3.0 Updates? ^^
New update - V3B19f:
+Added more code for Ts to better choose the bombzone. +Changed - if the bot has more money and already has a primary weapon, he is buying now a better primary weapon. +Statically linked with libstdcc++6.so - big thanks to THE_STORM for figuring it out. :) Note: It wasn't tested with CSDM - it may not work properly if the bot will drop the gun at the respawn because it has a lot of money!!! I have to add a better check if CSDM is on. For some reason checking "csdm_active" always says it's "1" no matter if CSDM is enabled or not (I have to talk about that with Bailopan). I hope no anymore any complaints about not loading podbot_mm_i386.so under linux. :) |
Re: Podbot Beta 3.0 Updates? ^^
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Re: Podbot Beta 3.0 Updates? ^^
@addam why you are recompiling the bot with older compiler ? There is no point sinse the libstdc++ is static linked, the people will not need to search the shared library.
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