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-   YaPB (http://forums.bots-united.com/forumdisplay.php?f=55)
-   -   Latest YaPB Beta (http://forums.bots-united.com/showthread.php?t=5956)

Immortal_BLG 13-03-2008 03:22

Re: Latest YaPB Beta
 
1 Attachment(s)
Here latest YaPB build 1465 :beta:

ProRaiL 18-03-2008 12:01

Re: Latest YaPB Beta
 
Боты стали слабее прошлой беты, и стали опять жутко бояться бомбы (не дефузят с дефузом, когда время ещё есть).

Immortal_BLG 18-03-2008 13:05

Re: Latest YaPB Beta
 
Единственное улучшение, которое я заметил это, что стало меньше случаев когда бот очень быстро переключался между пистолетом и первичным оружием...

He@dShot 28-03-2008 18:59

Re: Latest YaPB Beta
 
2 Attachment(s)
Here's the YaPB 2.52 with new fixes..!
- Bots now use shield more accurately !
- Bots now attempt to seek cover when wounded or using weak guns !
- Bots don't jump around so much !
- Instead of "yb_" it uses "yapb_". Think it's more correct since it's called YaPB.
If there are troubles or ideas pls post them here...I'm still working on YaPB ! :D :beta:

jeefo 28-03-2008 19:40

Re: Latest YaPB Beta
 
where's the source ?

Minh-Lo-Hwang 28-03-2008 20:06

Re: Latest YaPB Beta
 
Great! :)

ProRaiL 29-03-2008 09:24

Re: Latest YaPB Beta
 
better make them follow their goal (camping for cts and rushing by ts), and reacting more as pro player instead of make them noob-campers and tactic idiots)

He@dShot 03-04-2008 18:32

Re: Latest YaPB Beta
 
1 Attachment(s)
Latest YaPB 2.52 + Chatter File...use it in order to work with latest improvements...!:beta:

Immortal_BLG 04-04-2008 02:30

Re: Latest YaPB Beta
 
omfg :) , where the source code?

P.S Please henceforth spread source codes. & sorry 4 bad eng... :P

He@dShot 04-04-2008 08:54

Re: Latest YaPB Beta
 
1 Attachment(s)
Here is the source code...

Minh-Lo-Hwang 04-04-2008 16:08

Re: Latest YaPB Beta
 
Great News!


Is there a Changelog, Headshot ?

He@dShot 04-04-2008 16:47

Re: Latest YaPB Beta
 
version 2.52: Small updates:
- New Chat Messages and radio commands:
Enemy Spotted: Bots will attack-move to position of team-mate that issued radio command !
Stick Together, team: Bots will follow team-mate that issued radio command !
- Shield Protection system improoved !
- Weapon reload bug fixed (I think) ! (Bots would hold the fire button if no even if no ammo in clip).
- No jumping when using zoomable rifles.
More coming...;)

KWo 05-04-2008 13:12

Re: Latest YaPB Beta
 
In the function:
bool Bot::LookupEnemy (void)
Code:

  // the old enemy is no longer visible or
  if (FNullEnt (newEnemy))
  {
(...)
        // skip glowed players, in free for all mode, we can't hit them
        if (player->v.renderfx == kRenderFxGlowShell && g_botVar[Variable_Deathmatch]->GetBool ())
            continue;

I don't think that is correct... Have You ever try to play with AMX X and ATAC plugin? There is a punishement called "glow the player". It changes the rendering of the player by kRenderFxGlowShell... If You are trying to have the compatibility with CSDM FFA, there is just a cvar for that "mp_freeforall". But that check should be done in that case some lines above and CSDM FFA allows You to hit enemies and teamnates as well...
Maybe just that comment You have there is confusing.

Fixer 05-04-2008 18:34

Re: Latest YaPB Beta
 
Thank you guys! for this amazing BOT! I'm gonna play with it!

BUT:

Bot aiming is tooooo bad in 2.52! OMFG! WTF!!!??? O_O Inacurrate! I see that bot_aim was changed.

Firing from AWP in moving its a very bad idea o_O

Таааак, кто крутил прицеливание? Почему они стали жутко мазать? Сразу ж вижу разницу! Мне что в сорцы самому лесть выискивать где собака зарылась? :)))

Jeefo, спасай!

ProRaiL 06-04-2008 09:02

Re: Latest YaPB Beta
 
it's a bit weird to change cvar prefixes, because at least it's now a bit slower to type (because I used to do yb_quota instead of yapb_quota) and it's not compatible with YaPB Conf Center anymore... I reversed this change for my self and suggesting to headshot to do this too
don't know what about stupidness, it became weaker for a bit and moving better than before imho

Fixer 06-04-2008 13:40

Re: Latest YaPB Beta
 
2He@dShot

Please, return aiming from 2.51, because in 2.52 bots are too bad. For example, when you strafing around the bot, bot can't hit you o_O O_O

In 2.51 bots are really weaker! 2.51 version much harder!

He@dShot 06-04-2008 14:02

Re: Latest YaPB Beta
 
Sorry...for the troubles....To me it works good...perhaps i'm weaker than u guys at CS...Anyway I am working on it...Be sure that pretty soon I will release a new version that kicks ass...!:thumbup: I knowticed that I released a debug version of YaPB 2.52 instead of the release...Debug I messed up in order to understand some things !!!

Fixer 06-04-2008 14:26

Re: Latest YaPB Beta
 
>i'm weaker than u guys at CS

So, return 2.51 aiming (in any way!!! PLEASE) - it REALLY kicks ass! ;) The Best imho.

And, fix walking with sniper rifles!!!

jeefo 08-04-2008 00:04

Re: Latest YaPB Beta
 
Quote:

Originally Posted by KWo (Post 57655)
In the function:
bool Bot::LookupEnemy (void)
I don't think that is correct... Have You ever try to play with AMX X and ATAC plugin? There is a punishement called "glow the player". It changes the rendering of the player by kRenderFxGlowShell... If You are trying to have the compatibility with CSDM FFA, there is just a cvar for that "mp_freeforall". But that check should be done in that case some lines above and CSDM FFA allows You to hit enemies and teamnates as well...
Maybe just that comment You have there is confusing.

hi :)

ATAC+CSDM - i haven't seen such servers, that have some players... :) as for mp_freeforall, yup it should be checked, instead of manually setting yb_deathmatch to value we want... But now its works fine...

@Headshot:
Thanks for trying to improve the bot ;) really, no time at all now... :(

and can you strip out compile-trash out of the source, 100kb zipped src is nicely than 5mb one :P

Ancient 08-04-2008 05:22

Re: Latest YaPB Beta
 
Where can I download this new version?

ProRaiL 19-04-2008 08:49

Re: Latest YaPB Beta
 
I noticed that rusher bots cannot defuse in normal way, because they can't "catch" it from first time (or always reset defusing) and run away if they already defusing and bomb is gonna blow, when they actually have time to finish it.

edit:

ok, checked more: careful bots always reset defusing, looks like rusher ones can defuse but when time is good enough, normal bots do it good

Fixer 21-05-2008 20:47

Re: Latest YaPB Beta
 
Hi there!

I think would be perfect to move the site and source to sourceforge =) SVN is also usefull for source's keeping and developing =) Isn't it? =)

2Jeefo
Did u watch the changes in the sources? Anyway, u must(or Headshot) return to yapb 2.51 aiming system!!! Don't forget for it! =)

I think YAPB tactics and aiming system in 2.51 is already one of the best. Finally remains a button clicking bug and weapons cycling.

Also, make the TODO list =)
(English writing lesson is over :D)

He@dShot 01-06-2008 11:32

Re: Latest YaPB Beta
 
Yeah, let me tell you what I think of Yapb...no offense Whistler...but the source code is one big mess...cannot understand anything from it...I'm coding my own bot now...hahahah....I just need to figure out the waypointing system and it's ready...! And wtf is wrong with the aiming system...the bots turn way too fast even if it's FPS...bla bla bla...I think the Condition-Zero bots are way better...except picking up weapons, reaction delay, grenade throwing, ducking wihle shooting...if anyone can make a metamod plugin that will fix these issues, the CZ-Bot would be the PERFECT bot....:D

Fixer 02-01-2009 21:40

Re: Latest YaPB Beta
 
Report Status!

RealHunk 03-01-2009 19:36

Re: Latest YaPB Beta
 
Dead...i contact j4 in icq and he said that there is no more yapb 4 him...maybe someone continue developing this bot.

Fixer 03-01-2009 21:08

Re: Latest YaPB Beta
 
Todo for (2.52/2.51? based) 2.53 ?

+ new admins for a forum
+ update svn http://gina.svn.sourceforge.net/viewvc/gina/thunk/ ????
+ revert "yapb_" to "yb_"
+ fix weaker bots (revert to 2.51; Headshot issue???)
+ button using
+ fix bad hostage rescuing and bomb planting?
+ fix walking with sniper rifles(?)
+ check "bot trying to sit on the place where is another bot are sitting"
+ check often speaking of message (camping hostages... and other)
+ test "end round" from menu for crashes
+ updater is obsolete?
+ check configuration center compatibility to newest build

And after all test this build under cs 1.1+ and 1.6+ steam/non steam and release final 2.53.

+ update the site (news and downloads page)
+ update sticky topic in the forum

yapb 2.51 source: http://forums.bots-united.com/attach...1&d=1193997733

yapb 2.51 win32 build: http://forums.bots-united.com/attach...0&d=1193997673

latest(?) source: http://forums.bots-united.com/attach...1&d=1207292042 (modif. by Headshot)

yapb 2.52 by headshot (weaker bots then in 2.51): http://forums.bots-united.com/attach...0&d=1207242024

Immortal_BLG 04-01-2009 04:03

Re: Latest YaPB Beta
 
about button using: at reading an source code I have noticed bug in navigate.cpp in this part of a code:
PHP Code:

   // check if we are going through a door...
   
TraceLine (pev->originm_waypointOrigintrueGetEntity (), &tr);

   if (!
FNullEnt (tr.pHit) && FNullEnt (m_liftEntity) && strncmp (STRING (tr.pHit->v.classname), "func_door"9) == 0)
   {
      
// if the door is near enough...
      
if ((GetEntityOrigin (tr.pHit) - pev->origin).GetLengthSquared () < 2500)
      {
         
m_lastCollTime GetWorldTime () + 0.5// don't consider being stuck

         
if (g_randGen.Long (1100) < 50)
            
MDLL_Use (tr.pHitGetEntity ()); // also 'use' the door randomly
      
}

      
// make sure we are always facing the door when going through it
      
m_aimFlags &= ~(AimPos_LastEnemy AimPos_PredictEnemy);

      
edict_t *button FindNearestButton (STRING (tr.pHit->v.classname));

      
// check if we got valid button
      
if (!FNullEnt (button))
      {
         
m_pickupItem button;
         
m_pickupType PickupType_Button;

         
m_navTimeset GetWorldTime ();
      } 

As I have noticed here function FindNearestButton() takes not targetname, but classname, therefore bot tries to use a door instead of the button, which wants to open.
And one more triviality: in function FindNearestButton () it is necessary to rename 'className' on 'targetName':D

Fixer 04-01-2009 15:45

Re: Latest YaPB Beta
 
Good one Immortal_BFG! Don't forget to build a new dll and I will test it for sure (but first you need to resolve problem with weaker(slow bot rotation?) bots in 2.52. I think aim/reaction/other settings was changed in the source. And also change back yapb_ to yb_ prefix to allow default configs and confcenter to work).

Thanks

Also, what to do with svn?

Immortal_BLG 05-01-2009 04:59

Re: Latest YaPB Beta
 
2Fixer at once I want to warn you: I the beginner in programming, therefore I only can find insignificant defects in a code.
And concerning of this: " resolve problem with weaker (slow bot rotation?) bots in 2.52. I think aim/reaction/other settings was changed in the source. And also change back yapb_ to yb_ prefix to allow default configs and confcenter to work " - it is necessary simply to begin with official release v2.51.0.1528, as these problems there is not present.

Fixer 05-01-2009 12:23

Re: Latest YaPB Beta
 
>it is necessary simply to begin with official release v2.51.0.1528, as these problems there is not present.

Where did you get that dll? I have only 2.51.0.1360 (with good aiming)

Also, in 2.52 Headshot maked some good changes as:

- Bots now use shield more accurately !
- Bots now attempt to seek cover when wounded or using weak guns ! < check this
- Bots don't jump around so much ! < check this
- Instead of "yb_" it uses "yapb_". Think it's more correct since it's called YaPB.
< incorrect. Incompatible with confcenter and config
- New Chat Messages and radio commands:
Enemy Spotted: Bots will attack-move to position of team-mate that issued radio command !
Stick Together, team: Bots will follow team-mate that issued radio command !
- Shield Protection system improoved !
- Weapon reload bug fixed (I think) ! (Bots would hold the fire button if no even if no ammo in clip). very important fix
- No jumping when using zoomable rifles. < check this

So can you paste this changes from 2.52 to 2.51 except aiming/reaction issues?

Immortal_BLG 05-01-2009 13:43

Re: Latest YaPB Beta
 
1 Attachment(s)
I got this dll from another jeefo site which now closed. Unfortunately I do not remember this version changelog. BTW I have later version (v2.51.0.1554), on a site was written, that it is simple updated build, and sources same (from v2.51.0.1528 ).

RealHunk 05-01-2009 15:23

Re: Latest YaPB Beta
 
2immortal_BLG
C'on man! I believe in you:)
Btw you are from russia? Have an icq?

Fixer 05-01-2009 16:16

Re: Latest YaPB Beta
 
Quote:

Originally Posted by Immortal_BLG (Post 59514)
I got this dll from another jeefo site which now closed. Unfortunately I do not remember this version changelog. BTW I have later version (v2.51.0.1554), on a site was written, that it is simple updated build, and sources same (from v2.51.0.1528 ).

Can you post this dll?

Immortal_BLG 06-01-2009 01:50

Re: Latest YaPB Beta
 
2RealHunk: Now you in my co-workers list :P
2Fixer: This dll inside the archive (src.r6\main\project\debug\yapb.dll)

RealHunk 06-01-2009 09:55

Re: Latest YaPB Beta
 
Well, i can help you in some aspects.;) have any contacts? Icq? mailagent?

Immortal_BLG 06-01-2009 11:16

Re: Latest YaPB Beta
 
You already are invited in to my contacts list. What you want from me? (I do not want to become bot developer! (because n0ob))

RealHunk 06-01-2009 11:41

Re: Latest YaPB Beta
 
Oh, well. Than do some little improvements...or try to do.

Fixer 06-01-2009 14:38

Re: Latest YaPB Beta
 
Can you add me to your contact lists too. I'm using jabber and icq

>BTW I have later version (v2.51.0.1554), on a site was written, that it is simple updated build, and sources same (from v2.51.0.1528 ).

I've tested this version for a little. "End round crash" is fixed and weapons cycling bug appears not often as early (more to test)

Should we update the svn sources?

Fixer 06-02-2009 00:04

Re: Latest YaPB Beta
 
New task: check under patch 35 and 36(protocol 48).

I've installed patch 36 (b4156/p47) and:


[YAPB] Game Registered: CS 1.6 (Steam) (0x2320)
Error: Name configuration file not found.
Error: Chat file not found.
Error: General configuration file not found. Loading defaults
Error: Couldn't open chatter system configuration
Log: Voice Communication disabled.
Error: cs_assault.pwf does not exist

??? o_0

Fixer 06-02-2009 19:49

Re: Latest YaPB Beta
 
With revemu works good o_O But OMG i see ads in spectator menu o_0


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