.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   JoeBot (http://forums.bots-united.com/forumdisplay.php?f=10)
-   -   Bots won't join a team (http://forums.bots-united.com/showthread.php?t=4316)

B3n 10-09-2005 09:40

Re: Bots won't join a team
 
Quote:

Originally Posted by @$3.1415rin
you dont need the hl sdk afaik

i could provide a linux .so, but unfortunately not more at the moment

Please do. I run a linux server and really want JoeBot to start joining teams again.

sPlOrYgOn 11-09-2005 02:29

Re: Bots won't join a team
 
2 Attachment(s)
well for those that run windows servers..
here's the metamod plugin and non metamod plugin version of the latest joebot.

KWo 11-09-2005 09:49

Re: Bots won't join a team
 
Thanks, sPlOrygOn. Can You ask Dethpod to compile also linux version of this bot?

@$3.1415rin 11-09-2005 12:09

Re: Bots won't join a team
 
thx for the files splorygon, I guess I can compile an .so tomorrow.

Perendinater 12-09-2005 04:42

Re: Bots won't join a team
 
Hey sPIOrYgOn,

Thanks for getting that Joebot metamod plugin compiled for us. Unfortunately, my server crashes when I try to use it.

I also noticed that this mm plugin is much smaller than the previous one. The new one is 376 Kb, the old one was 523 Kb. Also, Windows seems to recognize the old one as a Windows DLL, as under "properties" it gives me a "Version" tab. But there is no such tab for the new one.

Any ideas?

Thanks again,

John C.

MikeRulesYou 14-09-2005 01:24

Re: Bots won't join a team
 
Ok I downloaded the dll for the joebot posted by sPIOrYgOn. Where do I put it now?

Edit - Im downloading the one for Windows. Its the non metamod.

@$3.1415rin 14-09-2005 08:03

Re: Bots won't join a team
 
you copy it there where such a file already exists in your installation :)

sPlOrYgOn 14-09-2005 08:28

Re: Bots won't join a team
 
bleh.. I guess I really should test things :(
I just realized
Code:

      SET_CLIENT_KEYVALUE (index + 1, infobuffer, "_ah", "0");
      SET_CLIENT_KEYVALUE (index + 1, infobuffer, "_vgui_menus", "0");

should be
Code:

      SET_CLIENT_KEYVALUE (clientIndex, infobuffer, "_ah", "0");
      SET_CLIENT_KEYVALUE (clientIndex, infobuffer, "_vgui_menus", "0");

and..
Code:

        if (FStrEq((char *)p, "#Team_Select"))  // team select menu?
                bots[bot_index]->start_action = MSG_CS_TEAM_SELECT;
        else if (FStrEq((char *)p, "#Terrorist_Select"))  // T model select?
                bots[bot_index]->start_action = MSG_CS_T_SELECT;
        else if (FStrEq((char *)p, "#CT_Select"))  // CT model select menu?
                bots[bot_index]->start_action = MSG_CS_CT_SELECT;

should be.. (From Whistler's YaPB :))
Code:

        if (FStrEq((char *)p, "#Team_Select"))  // team select menu?
                bots[bot_index]->start_action = MSG_CS_TEAM_SELECT;
        else if (FStrEq((char *)p, "#Team_Select_Spect"))  // team select menu?
                bots[bot_index]->start_action = MSG_CS_TEAM_SELECT;
        else if (FStrEq((char *)p, "#IG_Team_Select_Spect"))  // team select menu?
                bots[bot_index]->start_action = MSG_CS_TEAM_SELECT;
        else if (FStrEq((char *)p, "#IG_Team_Select"))  // team select menu?
                bots[bot_index]->start_action = MSG_CS_TEAM_SELECT;
        else if (FStrEq((char *)p, "#IG_VIP_Team_Select"))  // team select menu?
                bots[bot_index]->start_action = MSG_CS_TEAM_SELECT;
        else if (FStrEq((char *)p, "#IG_VIP_Team_Select_Spect"))  // team select menu?
                bots[bot_index]->start_action = MSG_CS_TEAM_SELECT;
        else if (FStrEq((char *)p, "#Terrorist_Select"))  // T model select?
                bots[bot_index]->start_action = MSG_CS_T_SELECT;
        else if (FStrEq((char *)p, "#CT_Select"))  // CT model select menu?
                bots[bot_index]->start_action = MSG_CS_CT_SELECT;


sPlOrYgOn 14-09-2005 08:46

Re: Bots won't join a team
 
2 Attachment(s)
Sorry guys.. I really should've tested before releasing..
now these are tested.. they work.. sorry but I never experienced a crash..

KWo 14-09-2005 11:37

Re: Bots won't join a team
 
Thanks again, sPlOrYgOn. Well - I was asking to compile it only because I though Aspirin wrote everything correctly for that fix in his sources... ;) .

Perendinater 16-09-2005 18:48

Re: Bots won't join a team
 
Thank you!

That new joebot_mm.dll plus updating my metamod.dll from 1.17 to 1.18 seems to have done it. The bots are joning teams again.

Let the merciless slaughter resume! :D

Thanks again for your work,

John C.

vo1 19-09-2005 04:38

Re: Bots won't join a team
 
I still cant figure it out :'(

@$3.1415rin 19-09-2005 08:12

Re: Bots won't join a team
 
just install joebot as always, then search for the joebot.dll or joebot_mm.dll is you use metamod and replace them with the new files from splorygon

Ravex 18-10-2005 11:27

Re: Bots won't join a team
 
How about Linux/FreeBsd update files?

mdes 04-02-2006 14:01

Re: Bots won't join a team
 
The link provided is broken, when I click on it nothing happens, tried with Firefox, IE, Opera...

Is there any alternate location to D/L the joebot update?

Professor Ratigan 05-02-2006 08:29

Re: Bots won't join a team
 
Quote:

Originally Posted by mdes
The link provided is broken, when

I click on it nothing happens, tried with Firefox, IE, Opera...

Is there any alternate location to D/L the joebot update?[/quote]

http://joebot.bots-united.com/downloads.html

The top Win32 update...

Well, I downloaded it and replaced the others, but...my idiot bots still aren't joining a team. I tried issuing a specific team command through rcon (rcon joebot addbot 2 2) and things like that, and nothing is working.

I've tried different combinations of using bot.cfg and joebot.cfg stuff on and off and stuff but nothing has worked...

Here's my joebot.cfg:
Quote:

// IMPORTANT NOTE: Use joebot.cfg OR bot.cfg but NOT both unless you
// are sure of what you are doing. Uncommenting lines below may
// override settings in your bot.cfg

//
// here u can define which language should be used in the botmenu
//
// en English
// fr French
// de German
//

jb_language "en"

//
// definition of the minimum skill of a bot added where no skill is specified
//

jb_skillmin 80

//
// definition of the maximum skill of a bot added where no skill is specified
//

jb_skillmax 100

//
// Should bots enter the game when no humans are present ?
//

jb_entergame 1

//
// Should bots join a team when no humans are present ?
//

jb_jointeam 1

//
// Number of bots to which the server will be filled automatically
//

jb_botsmin 4
jb_botsmax 8

//
// Should the names of the bots be exteded by [JOE] ?
//

jb_prefixaggression 0

//
// Should the names of the bots be exteded by their skill ?
//

jb_suffixskill 0

//
// Are the bots allowed to chat ?
//

jb_chat 1

//
// When should the interactive chat be enabled ?
//
// [0=all, 1=dead, 2=alive, 3=off]
//

jb_chati 1

//
// If yes, what percentage of the bots should use 1337 ?
//

jb_chat1337 5

//
// What key should be used for the botmenu ?
//

bind v botmenu
//bind "=" botmenu

//
// Which prefixes should be used ?
//

jb_prefixdefensive "[J0E]"
jb_prefixnormal "[JoE]"
jb_prefixaggressive "[JOE]"

//
// Should welcome messages be sent ?
//

jb_msgwelcome 1

//
// Load buy probability file
//

//jb_buyprobfile "botbuyweapons.cfg"

//
// should bots use spraypaints ???
//

jb_spraypaint 1

//
// If you have multible waypoints for one map you can randomize the selection
// Set this to 1 to override the order given in cstrike/joebot/wpjs/dir.txt
//

jb_wploadrandom 1

//
// Camp probability: 100 = almost never, 0 = almost always
//

jb_campprobability 100

echo "joebot.cfg loaded"
and here's my bot.cfg:

Quote:

# here u can define which language should be used in the botmenu
#
# e English
# fr French
# de German
#

language en

#
# definition of the minimum skill of a bot added where no skill is specified
#

botskill_min 80

#
# definition of the maximum skill of a bot added where no skill is specified
#

botskill_max 100

#
# Should bots enter the game when no humans are present ?
#

#joinwhuman_max on

#
# Should bots join a team when no humans are present ?
#

#joinwhuman_res on

#
# Number of bots to which the server will be filled automatically
#

min_bots 4
max_bots 5

#
# Should the names of the bots be exteded by [JOE] ?
#

extjoe no

#
# Should the names of the bots be exteded by their skill ?
#

extskill off

#
# Are the bots allowed to chat ?
#

botchat on

#
# When should the interactive chat be enabled ?
#
# botichat [off/dead/alive/all]
#

botichat all
#
# If yes, what percentage of the bots should use 1337 ?
#

leetposs 5

#
# What key should be used for the botmenu ?
#

bind v botmenu
bind "=" botmenu

#
# Which prefixes should be used ?
#

prefix [JOE] [JoE] [J0E]


#
# Should welcome messages be sent ?
#

welcome on

#
# Load buy probability file
#

lbp botbuyweapons.cfg

#
# should bots use spraypaints ???
#

bot_spraying on

#
# If you have multible waypoints for one map you can randomize the selection
# Just remove the following "#" to override the order given in cstrike/joebot/wpjs/dir.txt
#

randomwpload
I've tried making certain lines comments and stuff...nothing works... Can anyone assist me?

Any help would be appreciated. Thanks in advance.

KWo 05-02-2006 12:07

Re: Bots won't join a team
 
Quote:

Originally Posted by mdes
The link provided is broken, when I click on it nothing happens, tried with Firefox, IE, Opera...

Is there any alternate location to D/L the joebot update?

It's because of the super-hyper update server for its security. It's the reason why I'm against all server updates, because ALWAYS something stops working. More info about the problem is in topic created last few days by Onno.
Nooooooooooooovaaaaaaaaaaaaaaa!!!

sPlOrYgOn 05-02-2006 17:58

Re: Bots won't join a team
 
it's not a server update.. it's a php setting.. Onno just wants safe_mode on..
[edit]
yea.. sorry guys I can't seem to find the files on my system to upload to the filebase...
[/edit]

Professor Ratigan 05-02-2006 21:38

Re: Bots won't join a team
 
Isn't

http://joebot.bots-united.com/downloads.html

the same dlls? The Win32 update one? I already tried replacing my dlls with those ones, but it didn't change anything...it's not crashing, but it's not fixing anything either...but maybe it did fix something but something in my bot.cfg or joebot.cfg is preventing them from joining teams?

Kai` 09-02-2006 18:58

Re: Bots won't join a team
 
so when DL become active again? ^^ link?

@$3.1415rin 09-02-2006 19:17

Re: Bots won't join a team
 
maybe the authors of those files could upload them to the filebase

KWo 10-02-2006 08:47

Re: Bots won't join a team
 
Quote:

Originally Posted by @$3.1415rin
maybe the authors of those files could upload them to the filebase

Quote:

Originally Posted by splorygon
yea.. sorry guys I can't seem to find the files on my system to upload to the filebase...

Maybe the author of this bot could do it him-self. :P ;)
The fix has been posted - just need to edit sources, generate binaries, create in filebase something as "the latest dll" and upload the file... :)
...or just push Nova to fix the problem... :)

KWo 01-03-2006 09:06

Re: Bots won't join a team
 
Attachment seems are fixed now and Youi can download latest Joebot dll from this topic again.

Drek 30-09-2006 18:37

Re: Bots won't join a team
 
Necro post. Realized this is seriously out of date.

diordache 07-03-2007 09:41

Re: Bots won't join a team
 
:stupid: for linux srv. copy cs_i386.so (from zbot) in /cstike/dlls and bots will join
is't stupid but it's work

**Nova: Illegal attachment removed, do not post part of zbot here **

galloop 22-05-2007 11:18

Re: Bots won't join a team
 
Quote:

Originally Posted by Santa_Graus (Post 43093)
As long as Counterstrike is not Freeware, you will have to buy the game (Or another Steam-Game). Otherwise it's illegal.


Counter-Strike is and always has been freeware. If you have paid for it then you have been scammed. Counter-Strike retail is the biggest scam of all. Counter-Strike is a free Half-Life mod and nothing more.

NemoXP 05-12-2007 00:36

Re: Bots won't join a team
 
i have the same problem with the bots not joining any team...
i`ve updated those 2 dlls but then after i start the server, when i try to connect to the server, it crashes.
What can i do?
please help !

GordonFreeman 31-01-2011 09:17

Re: Bots won't join a team
 
i have it with dll version! my OS is WinXP
please help me!

refuge 21-01-2012 04:11

Re: Bots won't join a team
 
Dang, I'm pretty sad now :(

About three months ago, I wanted to relive my "old days" of playing CS, and revive my old server.

I realized I can no longer use HLDS on my hardware due to valve accidentally releasing a new update with SSE2 support, so I spent quite a few hundred upgrading my hardware.

Now, I have a fresh AMD processor, running Gentoo; everything from the kernel to vi is compiled from the source, just for my hardware -- it's pretty cool.

But one thing was missing, and it was joebot; I would go for hours against those NN-powered bots. Well, after all this effort, I've found that there is no working linux version anymore :death:

So then, I tried recompiling the source, but it required a lot of fixing of syntax errors (using iostream.h instead of iostream, cout instead of std::cout, casting pointers to ints, that sort of thing) -- all in a ssh terminal, though the console, too...
Though, I think the code is fundamentally broken, at least with the latest version of GCC -- I wasn't successful.

It really is a shame, and I mean it really is a shame, I think it's safe to say I'll never be able to host a server with joebot again, at least unless someone can recompile the linux-metamod version.
:big_crying:

EDIT: So... Is there any way someone could remove the "linux" icon from this board, since linux technically isn't supported at the moment?

sparky99 22-08-2012 01:43

Re: Bots won't join a team
 
Dont be so sad.....
Post your compile out put.

sparky99 03-09-2012 12:36

Source Code 1.6.5.3
 
The source code listed as the latest has the version 1.6.5.2 when compiled, is this the latest or were there some patches?


All times are GMT +2. The time now is 20:09.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.