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Re: Configuration
mEAn v 6.01
meanloader121.zip The docs have been updated and improved so you should give them a read. Check out the _version.txt document to see what has been changed and what you need to do. Also look at the sample INI file and make changes to your existing INI if needed. The bat files are there as examples to show you how to create your own. The install/uninstall bat files are there as a convinence. |
Re: Configuration
is there a limit to how many lines there are in server.cfg or amxx.cfg?
PS using them now -- they work! will test that hang later :-p |
Re: Configuration
also just so you know, mean bot.admin mod, when you ask for it to display the maps i think it overflows the player
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Re: Configuration
I think there may be, and there's a command setting for HL that increases the space. You can allso call other config files from server.cfg
exec yourconfig.cfg How many maps do you have in the map cycle? If the message text is too long it will overflow the player. Let me know how many maps you have, then I'll have a look at it. |
Re: Configuration
alot of this info anymore I post on my new forums. http://tsr.gotdns.com:8080/forums
Current Plugins & Modules & Mapcycle: Mapcycle: as_tundra air_fight airduel aim_glockbust2 as_oilrig awp_city cs_1337_assault cs_747 cs_assault cs_assault2k cs_assault_upc cs_backalley cs_deagle5 cs_delta_assault cs_estate cs_havana cs_italy cs_mario_b2 cs_office cs_siege cs_wildwest de_airstrip de_aztec de_aztec2 de_cbble de_chateau de_dust de_dust2 de_dust2002 de_haxor de_inferno de_nuke de_piranesi de_prodigy de_storm de_survivor de_train de_vegas de_vertigo de_rats4_final de_rats3_2002 de_rats_2002 fy_dustland fy_iceworld fy_matrix fy_pizzahut fy_repub fy_snow he_tennis he_dodgeball2 ka_dust ka_legoland scoutzknivez scoutzknivez2 scoutzknivez3 starwars starwars2a ze_shotgun_map -=Count: ~ 58=- Plugins: Warcraft 3FT [Saved XP]-----------(say war3help) Admin All In One-------------------(Admins Only) Roll the Dice-----------------------(say i feel lucky or roll the dice) Gore Ultimate * Sniper Realism * Play the Piano---------------------(amx_help) Team Balancer * ChickenMod-----------------------(say /chickenme or /unchickenme) AdminReservation [Reserved Slots] Sound DL Management-------------(Srv Operator Only) Enemy Spotted--------------------(use radio: Enemy Spotted) Loading Sound * Map Manager----------------------(nominate maps {ie say de_dust} and say rockthevote) HL Music--------------------------(Admins Only) Automatic Knife Duel---------------(Knife an object if 1 on 1) Join/Leave Message * ForumMod * KillBots * AFK * WeatherMod * -=Count: ~ 44=- Modules: AMX Mod X Booster2 * Real Bot * Hook Mod (press USE key) -=Count: ~ 7=- Use amx_help in console for more client & admin commands. * = Passive = No commands = Automatic Status: http://members.cox.net/robbob3/tsrcsstatus.htm Also now after monitoring my server some, the problem with spec bots isnt completly fixed... It adds whatever it kicked to compensate so it keeps adding... http://tsr.gotdns.com:8080/other/temp8.jpg |
Re: Configuration
Well that's a large map list. Maybe if I introduce a delay in the listing it will give time for the message buffer to clear.
It looks like you need the max bot setting to include spectating bots. |
Re: Configuration
yep and that map list is almost maxed out, I had ot get rid of alot of my custom maps.
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Re: Configuration
I was thinking, with the last release you can increase the delay between bot balancing and that will help to minimize the problem.
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Re: Configuration
ya but all the more time for bots to mess up the server when theres like 20 of them in it... Also meanloader doesnt restart the server whent heres a fatal error... I had this weird fatal error a few mins ago and it's never happened b4 -- prob from too many bots because of this...
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Re: Configuration
I think the best approach is to get the plugin that is causing too many spec bots fixed. Is that an option?
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Re: Configuration
its this mod thats letting it go so far, and there isnt a command for that type of bot that is a global max bot setting. easiest way would just to make a cvar limiting how many bots it can add/have
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Re: Configuration
<continues to wait on a fix>
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Re: Configuration
OK, let's say that mEAn is configured to not kick out spectating bots as follows:
m_kickspecbots off I can then have the balancing system refuse to add more bots if the total bot count, which includes spectating bots, equals the maxbot setting. Will that work for you? |
Re: Configuration
yes, and just BTW whats making this a real problem is when it kicks 1 spec bot it adds 2, then kicks those 2 and adds 4. I dont know why this happens but this si what maxes it so critical. And This is the same thign evenw iths pec bots off, it adds 1 bot, adds 2 bots, adds 4 bots, etc.
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Re: Configuration
The bot balancing is trying to add the correct number of bots to each team, but it does not count spectating bots since they have not yet joined a team, and because of this they are not counted during the bot balancing.
I should look into this. What bot balancing mode are you set to again? You can try this test version which stops the bot balancer from adding more bots than the maxbot setting mean6-00-02.zip The maxbot setting is set here: m_autobalancebots on <minbots> <maxbots> <ratio> |
Re: Configuration
i'm using botsfillserver but it did the same thing on xplayers
PS and sorry about the spelling above - only had like 5 minutes in the comp lab at school 9_9 |
Re: Configuration
When you get the chance to try it, let me know if the test version works or not.
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Re: Configuration
with these settings.... it doesnt work
(server.cfg) Code:
m_autobalancebots on 2 4 1 |
Re: Configuration
If I understand the problem, you have to set m_kickspecbots off.
There may be another problem, where the respawn mod keeps adding new bots on its own because they do not join a team; if that is the case, then the respawn mod will have to be fixed up to work correctly with bots. |
Re: Configuration
tested it both ways, doesnt work.
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Re: Configuration
Does mEAn add too many bots? You can check to see if mEAn is issuing the addbot commands or not by looking at the autobalancing display.
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Re: Configuration
its doing the same exact thing as ive described above and made pics of, yes. I see no differance in that version you gave me when using autobalance bots (w/ botsfillserver) with those settings earlier jsut with kick bots toggled off and on.
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Re: Configuration
I think the only way I can get a fix in, is to recreate your setup. What plugins/mods do I need and where can I get them?
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Re: Configuration
lol thats impossible to recreate my setup almost -- i ahev a mad amount of plugins & mods. you mentioned another thing but what to fix it...
i'll try making another server with just bots & mean and see fi it still doe sthe same thing. |
Re: Configuration
oh and BTW it works fine 90% of the time. Last I saw it it said it had 2 spec bots so it waited till the end of round then dropped em. So I think its working pretty good
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