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Re: CS:S is terrible
They need to do what they did with hl1 deathmatch, just port graphics and physics to cs 1.6 o.O.. Also does anyone know what would be the best graphics card for the money in half-life 2 and far cry? I am thinking of 6600 gt but that is a little over my budget.
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Re: CS:S is terrible
Heyyo,
See if a 9800 pro is better, if lower? then try a 9600 pro or a fx5700. My 9600 pro works fine for hl2, I get some pretty decent graphics, but nowadays a 9600 pro is a almost tight budget vidcard. 9800 pro is budget, 6600gt is if you got some spare cash.. 7800gt if money ain't an issue. :P Btw, for hl2dm, they diddn't port the damage scalings of hl1dm I think, it's definately tweaked bigtime, but in somecases it's good like the rocket launcher. |
Re: CS:S is terrible
Yeah, 9600 sounds great, thanks ;).
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Re: CS:S is terrible
I'm sure you guys know by now, but if you want proper physics in multiplayer/LAN/Listenserver w/bots...
Simply add this paramter to your listernserver/server.cfg file: sv_turbophysics 1 This has always been there, but Valve in their "infinite wisdom" has it disabled by default. Also, there is a huge slander-campagin going on by those who don't really want to learn new tactics* if these proper physics were implemented by saying it causes more load on the server CPU. It does cause more load due to the added physics calculations, but it is negligeable as I've played on servers that have it enabled and it makes the game a whole "new" game because you can use props to your advantage like blocking the little apartment in Italy with an overturned table, for example. *What I mean by new tactics is exactly what I said: If someone turns a table over and blocks a doorway, for example, no one wants to learn how to deal with this new threat and instead just wants the same boring, "run-around-with-a-gun-with-your-brain-turned-off" game that CS 1.6 is. ========= As for what video card to get... The Source Engine is more CPU dependent than GPU. A good GPU will be better, of course, but the main thing Source performance relies on is a fast(er) CPU. I have a 9800 Pro and while it is an "outdated" card, it runs CS:S just fine. Of course, I have an AMD64 3200+ as my CPU, so that may be why it runs as well as it does given the "limited" video hardware. |
Re: CS:S is terrible
Heyyo,
Now, to the source enigne? your 9800 pro ain't outdated, it's the main card that HL2 was geared towards at the time of release. Go to CS_office n' bust open the computer, there's a 9800 pro in everyone, along side a soundblaster audigy. :) |
Re: CS:S is terrible
Quote:
Also... There a lot of things wrong with CS:S... But the main one that Valve needs to get on is the huge flaw in the netcode that adds to much latency where none should exist due to the messed up server side prediction. For a detailed list of things that are wrong with source, including this crucial networking bug: http://www24.brinkster.com/draxus99/source/ The list is only biased in that the author is a competitive player... But the evidence he gives (toward the bottom) about how bad the netcode is something Valve needs to address because all gamers, competitive or not, would benefit from this if they fix it AND it may bring in more gamers because it would improve the gameplay 10 fold as well. |
Re: CS:S is terrible
and i though bf2 was the only game with really bad netcode.
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Re: CS:S is terrible
oh nooo, I happen to know quite a few others :)
But hey, that was quite a bump again ! |
Re: CS:S is terrible
I recommend serverly against getting a 6800gt / oc / le, 6800 = crap imho, the card was good at the time but now you can choose between the the new x18 series from ati and nvidia's current series of 7800. You will only regret getting a 6800 since they have the ability to play next gen games but in reality wont actually be able to and you are almost paying the same amount (about 7/10 of the price of the 7800gt it will be right now unless its a clearance sale.)
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Re: CS:S is terrible
Heyyo,
Whaat? I thought BF2 had incredible netcode compared to the original Battlefield engine's netcode. I shoot a heli with a tank round and it dies, I don't have to lead my shots cause of crappy airial unit netcode. Now, to fix the hitboxes from running 3 feet infront of the player model, type this in the console: cl_interp 0.0 cl_interpolate 0 this is another stupid console thing valve should've did better. |
Re: CS:S is terrible
Quote:
Except that Valve limits the cl_interpolate to 0.01. This the cause for the 110ms bug that is causing the game (server) look back this far when it should only look back 0.1 of a second. This is the number one reason why the hitboxes still aren't in synch with the models and a player's current position. It's ironic that Valve pours millions into R&D for the Source Engine... But then has a major, game-stopping bug (a lot of players have stopped playing CS:S because they know it is a major bug) they haven't addressed yet and probably never will because it would be like admitting they made a huge mistake to other game companies and their fans as well. |
Re: CS:S is terrible
Heyyo,
It's not just ideal man, try it. You don't even need to do the cl_interp part, just the cl_interpolate 0 that disables client side player model interpolation, which pretty much means letting the hitbox run ahead of the playermodel to allow smooth flowing animations at any pingrates unless they suffer of hideous lag. I've been able to play fine on servers with pings of 130... but after the large usage of hacks I only play with the cpu-hog cssbots... which's ghey, so I really just barely play CSS, maybe to pass a few minutes tops, lol. |
Re: CS:S is terrible
cl_interp 0 sets it to automatic 1/updaterate, I think.
I think they brought that over from cs and hl. I need to check, but to be honest on a 33tick server leave your interp to default, changing it means you will have to get used the expolating that occurs (i think). |
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