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Re: unfinished map
OMG i think ive this pic before no?
how big is that......i have an idea for its use.......and you may do it.........i will inform you on what im talking about when im done with my first CLIMB map no shooting in these :) |
Re: unfinished map
You can stand inside it.
I have a model with an open top, as well, for jumping into. However, the interior is far from fuctional. You can get inside though. ;) |
Re: unfinished map
Just reviving this thread PMB coz I ain't given up on this damn map yet (IT WILL NOT BEAT ME!) :|
I have rebuilt the entire end of the cathedral. There is also a full second floor to run about on. The great looking ceiling has had to be changed though (to many brushes) the attic now has a flat floor. I'll add screenies once i've finished texturing it. |
Re: unfinished map
I'm eager to see that :P
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Re: unfinished map
Once i have it tested. I'll zip you the bsp and wad file to have a look for yourself PMB
On a side note: Is there a texture GOD in these forums that can create some unique textures to go with such a unique map. I need a full range of textures from roof tiles down to the outside floor. They also need to look old (I mean 15th centuary old...:|). Please email payback@mean-mf.com if you think you can help. Thanks |
Re: unfinished map
go to hl2 mapping to see what i did to it in the source mod im working on HDY....just for curiosity
this is now the second verswion of the cathedral map ive made off of his original....but this one for source is actually TOTALLY rebuilt...the one i made for 1.6 was mostly rebuilt....i kept a few walls adn the basic shape |
Re: unfinished map
Here's a few snapshots to keep you going PMB.
http://www.apss50.dsl.pipex.com/images/groundfloor1.jpg http://www.apss50.dsl.pipex.com/images/groundfloor2.jpg http://www.apss50.dsl.pipex.com/images/secondfloor.jpg http://www.apss50.dsl.pipex.com/images/attic1.jpg http://www.apss50.dsl.pipex.com/images/outside.jpg http://www.apss50.dsl.pipex.com/images/roof.jpg let me know what you think. r_speeds are much better although still a little high (MAX 1400 in 1 spot on the map) the rest of the map runs at around 900. I think this will work as we have advanced in graphic technology (sorry if anyone is still running a 32MB graphic card :P) I need to make it slightly lighter and put some furnishings in there. Then comes the test with bots to see how many my comp can safely run. PMB email me at payback@mean-mf.com and i'll send you the .bsp in a reply. |
Re: unfinished map
The second floor looks gorgeous... IF seen with a right gamma level :D man, I was wondering... these pics are dark... lemme raise the gamma... OMG 8o lol
I suppose you have no choice anyway :) For the exterior, I see you're american. By our cow-filled countries, a cathedral like that stands over any building around :) Very nice compromise, anyway... if you keep the interior like that and nobody is able to see the flat ceiling, it's superb :) |
Re: unfinished map
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I plan to keep the ceiling as dark as I can while adding light into every nook and cranny at ground level. (Sorry your ceiling had to be deleted, it was amazing looking but s*%t for the r_speeds:'() |
Re: unfinished map
A quick update:
The ceiling that was causing high r_speeds is back in the map. The map has been changed to a de_ map with a bombsite in the attic and the other on the second floor. I have tested de_goth_cathedral on the [MEAN][MF]Animal House server with 7 other human palyers. Everybody ran a constant 100fps throughout the map (including me with my old Nvidia Geforce 4 Ti4200 64mb graphics card) apart from some dude that's using a real old radeon graphics card, he said he got as low as 30fps on the ground floor because you can see the full length of the map (the map was compiled using extra rad and fast vis, so this may improve even more when i compile with full vis). Hopefully de_goth_cathedral will be released by the end of tonight. Tom |
Re: unfinished map
A GF4 Ti4200 is not an old card in HL1 terms. Even older cards should not have any kind of problem with HL1 maps.
-extra on rad has no effect on r_speeds. It only does some oversampling usinga 3*3 array, which makes lightmaps nicer. |
Re: unfinished map
screenshots ? :P
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Re: unfinished map
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B, I never said -extra rad would lower r_speeds, I said running full vis should. :P I can do a little better than screenshots PMB de_goth_cathedral.rar de_goth_cathedral.exe Made by: [MEAN][MF]PayBack]*= (ME) Original concept by: Pierre-Marie Baty Please give real feedback, |
Re: unfinished map
well done! the second floor DOES look nice, though I'd put more transparency to the stained glass so that we can see more the exterior through them, because it definitely looks best when all the glasses have been shot :D
Was it not possible to keep the embossed structure of the floor under the roof ? because that's really how it is in cathedrals... I would have kept all the holes in the wall leading to the outside on that floor too, in my opinion that would provide much more ways to sneak in and out of the place. I don't like the color for the barriers (red) 9_9 I know, that was the very texture I used, but I don't like it anyway :D I would have put the entrance at the other side of the cathedral... no cathedrals have entrance by that side AFAIK. And made 3 doors in fact, double doors to be precise. That entrance door needs more detail too IMO. I think you should put another texture for the wall surrounding the cathedral. And not that scale, but smaller... The bell sound is awesome :) |
Re: unfinished map
The map is right on the limit, if I put a texture on Both sides of the ceiling/floor it would make the map unplayable because the engine would render both faces increasing r_speeds. I also got rid of the holes because I needed to cut down the number of brushes used.
I placed the door on that side of the cathedral because I didn't want the terrorists to be able to get straight up the staircases and be on the bombsite before the CT's could get down to cover it. I can change the size of the outer wall and re-texture it + make the windows more transparent, and I can also change the barriers and ladders to a better texture. |
Re: unfinished map
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Re: unfinished map
Update:
de_goth_cathedral.rar de_goth_cathedral.exe The upper ceiling has had to go, it was causing 2000+ r_speeds because of the complex brushes. |
Re: unfinished map
oh :(
that halves my interest already... |
Re: unfinished map
Sorry PMB, I loved the ceiling too, but to make it a playable map I had to sacrifice brushes, and that was the most complex..... :(
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