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Re: Suggestion
Quote:
KWo is really smart & a superb logical thinker! :thumbup: well to find the answer, it is best to test this at certain map areas and certain maps. I will do it. This problem allways occured at "narrow corridors". One place that i know of where it definitely happend in the default maps, is in dust2 , near the terrorist spawn, @ the wooden door which is 45° open. The passage through this door is very narrow. If a (few) bot(s) would stop at that spot and would stop walking, no one could get in. I will observe more and report back |
Re: Suggestion
thay wont move out of the way some times and block your retreat.
or thay crouch and you carnt get in lol. thay dont get stuck togeather thay just wont move for the real player. |
Re: Suggestion
yep thats true
but test with the newest build and see if the problem still exists. podbot has alot of new changes. Quote:
but i saw that with the earlier builds. confirmation is needed if it is still the case with the latest (p?) build. |
Re: Suggestion
if you push against them after a bit thay will move but it is too late by that time your dead.
that is why i asked for your plugin to install so thay will move out of the way quicker. in my Clan we like to SHOTTY RUSH "its not a rush without a shotty and its not a shotty without a rush". and if some one is in the way you are standing too long and you get shot. CS1.6 can you please post me a link to your plugin for me to try. i have resorted to puting team kill on to get around this issue. i team KILL to get through now. |
Re: Suggestion
Quote:
then KWo can maybe do two things:
if KWo decides to not implement the above..i will go to my ftp server..search for the sma and post it. But IMO this is an essential feature for better human + bot gameplay. No one likes blocker bots. Often players also shoot or even TK bots to get through. |
Re: Suggestion
Please post the link to the plugin (I want to see that code). I don't want to add any new cvar (there is too many already...). I wanted bots to be pushed away from other players (no matter if it's a bot or a human), but maybe now it works correctly only if the player moves (that code is smart and not much complicated - the bot predicts the path of the player and his own - then - if he think he may get stuck - he is pushed left/right from his "trajectory", eventually - if it's already too close - is pushed back. The side effect is - if that happens on the edge of the roof, they may fall down. :D
No one yet reported that as a bug, but that's the fact and this is what I'm fighting against for now. BTW - I've finally fixed the stupid bug with bots taking the knife in the midlle of reloading the weapon. The fix will be included in the next build. |
Re: Suggestion
i had a better version i think but i cant find it.
this one is good. Specifications:
http://www.speedyshare.com/files/218...vemod_edit.sma |
Re: Suggestion
UM UM i dont know what to do with this LOL rofl
KWo can you please post compiled version please :blush: i have never compiled one of these lol. and dont know how. |
Re: Suggestion
http://www.speedyshare.com/files/218...emod_edit.amxx
Another thing: this plugin pushes the blocker away from you in a straight line..but the real solution would be to "bump" the blocker randomly to any direction. Oh ..i think i remember which plugin was the real good anti blocker plugin. I will try to find it on my ftp... |
Re: Suggestion
forget this one.
This one is the ultimate anti bot blocker plugin: [AMXX Plugin for PodBot] No more bot blockers |
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