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Re: Some upgrades for pod-bot?
Ancient, you couldn't explain that better :clap:
It's hard for me to explain those things in a language wich is not my birth-language. Srry, getting :offtopic: |
Re: Some upgrades for pod-bot?
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And for a bots maybe take off that in every round start they say : Fallow me because I dont like that almost all bots are follow to one of them instead of round start follow me in every new round bots will go to each place. (ok, I can't say it, because I don't know how to say it I hope You understood me.) Then It will be realistic if that follow me will be take out. And then again bots won't do missions sometimes in de_ maps they not always set up c4 and CT's not always defusing it but run some place else. And it's on cs_ maps same thing CT's not allways try to rescue hostages and sometimes one of CT take only one hostage and try to rescue him. And they allways camp in vents and I don't like that because I send them radio message : go go go and they don't respond and sit there and I'm amid then in vent and I can't get out, then round are over and hostages are not resuced. Quote:
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Re: Some upgrades for pod-bot?
Well, you are trying to say that the bots should sometimes avoid completeing their mission.
Once in awhile don't plant c4 and sometimes don't rescue hostages. I can see that being a good feature. One I thought might be good is to auto kick and auto add a bot after being kicked to regulate the different names on a server. Sounds stupid but seems more realistic and will drag people in. |
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Yeah, that seem cool that bots will be auto kicked but is there plugin like that to add with pod-bots? |
Re: Some upgrades for pod-bot?
Well, podbot mm could have its own feature to auto kick a bot every 5 or 10 minutes then a little later add another bot with a different name. Like simulating a real server.
About not completing a mission or goal isn't good or bad. It is a nice feature that should be added, but I'm not saying it is a good or bad idea. A human doesn't complete a goal every single mission. However, they try to. Sometimes when a CT is to save a hostage, they don't because they are afraid to move from a spot especially when they have a certain weapon. Like if a passive bot is alone and has to save a hostage, it can make a random choice to either try to rescue a hostage or just camp there like a scared person would. And I know when I play with humans that sometimes they don't try and defuse the bomb/c4. This not completeing a mission is going to make it seem more human-like, but it is probably more complex to put it into code than putting it into an idea. If you look at newer games, you see them saying how they have to put hundereds of lines of codes to put in certain cases and then the AI (Bot) has to choose them at random or choose the correct one in a specific case. Since KWo has little time and isn't getting paid to do this stuff, not every feature will be added unless they are simpiler and recomended by many and has value in them. |
Re: Some upgrades for pod-bot?
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pb_numfollowuser and change the value You have there to 0. They will not follow anybody. I don't remember, but maybe they also don't use follow me command anymore. Quote:
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Re: Some upgrades for pod-bot?
About the follow me command.
If I'm not mistakin', only the bot carrying the C4 will give the command on round start ( just to increase the chance to get the C4 there on time ) But by saying this, CT's won't give that radio command, so I'm not sure of what I am saying now ( can not test myself ) |
Re: Some upgrades for pod-bot?
Is there upgrade that the bots wont see trough smoke? i think i posted a thread to it but i need bots that doesent see trough smoke as fast as possible. if theres no such upgrade does anyone know any bots, that aint podbot or zbot, that in the bots mod they wont see trough smoke. i seriously need to know this :D
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Re: Some upgrades for pod-bot?
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