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Re: Autowaypointing...
hmm... But I read about this on russian wiki page: http://ru.wikipedia.org/wiki/Бот_(игры)
following there is written (ru): "исключение - Zbots, в котором используется режим AAS" translation: "exception - Zbots, in which is used a mode AAS" strange, but on english page is not present: http://en.wikipedia.org/wiki/Computer_game_bot There in general is not present word about zBot. P.S. I apologize for a false information |
Re: Autowaypointing...
Whistler's right:
http://www.gdconf.com/conference/arc...th_michael.zip (the old gdc presentation by the author of zbot) Meanwhile Q3 and the AAS Sources are open-source you could have a look yourself (isn't the Q3 Thesis in the File repository here as well?). It's fairly obvious that they are different when you compare the 2 generating methods used. Have a look at the navmesh editor of the bots. zbots uses the 2.5D representation where the AAS System used by the Q3 Bots and derivates use a simplified (real 3D Volume) BSP Tree. Also, AAS parses the existing Game BSP File (offline) where CS etc. generates online when starting the map. Dunno how this false information slipped into that wiki. It's 2 different shoes actually :glare: |
Re: Autowaypointing...
Mr. Count Floyd can you advise me clauses about zBot navigation and, or something about them.
P.S link does not work. |
Re: Autowaypointing...
I'm sorry that the link's not working (funnily it was just yesterday).
I do have a local copy of the presentation but it's several mb and too big to upload this from my workplace. Just try finding it in the forgotten realms of the internet :clown: As I'm not the author of zBot nor affiliated with Mike Booth or Turtle Rock I can only speculate and tell you things you could find yourself by doing some research, I'm sorry. Why are you so interested in it, anyway ? |
Re: Autowaypointing...
yapb and podbot mm are much more advanced in the general functionality than CZERO bots. They are also still supported/improved/developped - CZERO bot is not since about 3-4 years. The only advantage CZERO bots have is - auto generating waypoints/navmeshes which yapb / podbot mm don't have. Once that is not true (yapb / podbot mm can generate waypoints for the map automatically), the people have no reason to use those CZERO/zbots. I heard many times also at other boards (AMX / AMX X) the people are using zbots/CZERO bots ONLY because those bots don't force the admin to make manually waypoints nor search long time in the internet for them. Helping with making a function for auto generating the waypoints for the map (with existing yapb /podbot mm waypoints format) You would help to make podbots rules. :)
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Re: Autowaypointing...
I join to KWo opinion, I now am engaged YaPB (business slightly that I badly understand in programming - I ask to not criticize :) ) and consequently it would be rather interesting to me
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Re: Autowaypointing...
AFAIK CZero does a variation on this:
http://www.gamasutra.com/features/20020405/smith_01.htm (and have a look into the HL2 SDK) AAS parses the Level BSP File and creates a simplified BSP for itself. Both don't use waypoints for navigation though. I've posted some other links previously. There are at least 3 ways to auto-waypoint a map
Btw. I don't need to remind you who started the Podbot craze, do I ? |
Re: Autowaypointing...
You are, great man :)
P.S thx for info |
Re: Autowaypointing...
Quote:
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Re: Autowaypointing...
2KWo: for a basis I think it is possible to take algorithm from RACC bot (mapdata.cpp), but there it is necessary very much to alter...
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