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Re: Planned features
Granted. WHen there are multiple walls in between the 'thickness' in my example would be huge, and a bot would not shoot through it.
Your method seems to be solving that problem, but you do an awful lot of tracelines; which is expensive. But, then again i can't think of anything better. |
Re: Planned features
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Re: Planned features
Hmm I think that the gauss can go via much more than one wall, it happened that I killed player behind up to 3 walls. :)
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Re: Planned features
I think it depends on how long you 'hold' the secondary fire button. Perhaps test it out? :)
edit: Or even better, check out the hldm multiplayer code with the sdk, should tell you a bunch as well. |
Re: Planned features
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// limit it to one hole punch |
Re: Planned features
I'm pretty sure anyway, perhaps the latest SDK don't have the latest hl.dll code. :)
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