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Re: jk_botti v1.20 release - bug fixes, new feature: lift support
Ok installed, min_bots 0, max_bots 6. Now in the server there is 9 players and still one bot, it works better than before but still is not perfect. ;)
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Re: jk_botti v1.20 release - bug fixes, new feature: lift support
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here's 1.22. I added 'jk_botti debug_minmax 1/0' option. Turn it on when min/max start going wrong and copy console debug output here.
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Re: jk_botti v1.20 release - bug fixes, new feature: lift support
Maybe something is wrong in your client struct...
Code:
status EDIT: OK I just checked the server again and it seems that all is fine for now. (11:50 GMT+3) |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
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Ok, I got new version to test with another way of check if client is valid.
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Re: jk_botti v1.20 release - bug fixes, new feature: lift support
OK I just installed it but something strange showed up in to the console:
Code:
[jk_botti] Loading waypoint file: valve/addons/jk_botti/waypoints/crossfire.wpt |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
Quote:
I guess it's in engine bug (currently running engine_amd.so). I don't remember this appearing few years back so it's quite new. I'll check other engine_ix86.sos to see if it's compiler bug. Reverse-engineering shows that "Got a NaN origin on %s" is located in engine_xxxx.so/swds.dll ... |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
"Got a NaN origin on %s", SV_CheckVelocity in QuakeWorld. It seems that only one entity causes triple error output:
http://cvs.icculus.org/cvs/twilight/...phys.c?rev=1.6 I ran engine_i686 and engine_amd, both show error. engine_i486.so hangs on same place. |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
More debuging engine_i686.so shows that this isn't caused by one entity but once for every three dimensions of checked vector memory. Bug: Use of uninitialized vector memory?
I think I read about this sort of problem on some mm plugin.. gcc and msvc initialize array/vector memory differently, gcc making NaNs and msvc zero. HL-engine probably assumes msvc behavior. Anyways it's valve bug. |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
Ok running JKBotti 1.23, here output.
Code:
# name userid uniqueid frag time ping loss adr EDIT: I will hide the STEAM_ID's and IP's for security reasons. |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
Ah, logic error in PickRandomBot.
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