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Re: 2hide (channel Gun) waypoints
Merci tom.jai décompressé le wip0.04 dans le repertoire/fritzbot et ca fonctionne tres bien.habituelment je ne faisais que placer le (wip)dans le repertoire /fitzbot, non renomé, non decompressé et ca marchait tres bien.Encore 1 gros merci et beaux travaille.
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Re: 2hide (channel Gun) waypoints
someone know wheres the 3 hidden room are?
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Re: 2hide (channel Gun) waypoints
OK 0.95 beta is the release candidate for the next waypoint pak. Until then here is the link for the single map waypoint.
The competition version 2hide_cal_r1 won't make it in time for the waypoint pak. Links expire Oct 26. If you still can't find the secret rooms try \devmap and \noclip |
Re: 2hide (channel Gun) waypoints
Nice map, a lot of fun :)
I had a few games tonight with no obvious issues. I did find 2 small bugs in the map. 1. when Axis you can see "the Wall" dyno icon in the command map Can this be fixed with a mapscript edit? 2. missing wood_m12.tga texture Quote:
http://ned.theoldergamers.com/et/woo...ard-before.jpg I put together a fix for this if you want to extract it and add it to the waypoint pack... http://ned.theoldergamers.com/et/2hide-texture-fix.zip http://ned.theoldergamers.com/et/woo...oard-after.jpg cheers nedd |
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