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-   -   2hide (channel Gun) waypoints (http://forums.bots-united.com/showthread.php?t=6111)

mikeqc 24-08-2009 03:18

Re: 2hide (channel Gun) waypoints
 
Merci tom.jai décompressé le wip0.04 dans le repertoire/fritzbot et ca fonctionne tres bien.habituelment je ne faisais que placer le (wip)dans le repertoire /fitzbot, non renomé, non decompressé et ca marchait tres bien.Encore 1 gros merci et beaux travaille.

mikeqc 26-08-2009 19:29

Re: 2hide (channel Gun) waypoints
 
someone know wheres the 3 hidden room are?

TomTom 27-09-2009 08:14

Re: 2hide (channel Gun) waypoints
 
OK 0.95 beta is the release candidate for the next waypoint pak. Until then here is the link for the single map waypoint.

The competition version 2hide_cal_r1 won't make it in time for the waypoint pak.

Links expire Oct 26.
If you still can't find the secret rooms try \devmap and \noclip

nedd3h 27-09-2009 12:56

Re: 2hide (channel Gun) waypoints
 
Nice map, a lot of fun :)

I had a few games tonight with no obvious issues.


I did find 2 small bugs in the map.

1. when Axis you can see "the Wall" dyno icon in the command map
Can this be fixed with a mapscript edit?

2. missing wood_m12.tga texture

Quote:

WARNING: Couldn't find image for shader models\multiplayer\secretdocs\wood_m12.tga
MISSING WOOD_M12.TGA

http://ned.theoldergamers.com/et/woo...ard-before.jpg


I put together a fix for this if you want to extract it and add it to the waypoint pack...
http://ned.theoldergamers.com/et/2hide-texture-fix.zip


http://ned.theoldergamers.com/et/woo...oard-after.jpg






cheers
nedd


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