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-   -   Adlernest (http://forums.bots-united.com/showthread.php?t=6046)

CrapShoot 20-01-2007 21:27

Re: Adlernest
 
version 1.03 is here

added route for allies to go through axis spawn sometimes
modified door controls route for allied engineers
added route for axis covert going to satchel cp
fixed allied bots focus issue that was causing them to ignore axis in some cases

nedd3h 11-02-2007 08:18

Re: Adlernest
 
Dersaidin (creator of Adlernest) has released a mapscript that fixes an engame win/lose bug and server crash bug.

Quote:

This mapscript fixes a bug where the wall can be shot (and destroyed) by players before the tank fires at it. This will cause an error when the tank tries to shoot it.

Thanks to fnTc^h3ll for finding the bug and [NW]ReyalP for help with mapscript.
Change log (also found in the .script file):
//dersaidin 24/1/07 removed short wait before wm_endround
//dersaidin 11/2/07 sidewall: set "health 10000" so it cannot be shot resulting in crash bug - thanks fnTc^h3ll


I tested this bug and it crashed my server... it won't be long before this becomes common knowledge and noobs do this deliberately.

script:
http://www.dersaidin.ath.cx/maps/adlernest.script

CrapShoot 04-03-2007 19:19

Re: Adlernest
 
1 Attachment(s)
thanks nedd3h.

Version 1.04 attached:

1) Added Dersaiden's script fixes
2) Fixed Axis soldier recharge time bug (weird)

BindleStiff noticed this morning that Axis Panzers had 0 recharge time. I still dunno why or how it happened, but I fixed it by setting the recharge factor to default on the map load....

nedd3h 07-03-2007 09:20

Re: Adlernest
 
thanks :)

server updated!

CrapShoot 12-04-2007 06:52

Re: Adlernest
 
1 Attachment(s)
Attached a fix for a broken global accum. There's some mixed definitions in the SDK for the max number of them that can be used..0-7 is the range and I had one of the switches set up to use global accum 8..oops

nedd3h 12-04-2007 10:11

Re: Adlernest
 
thank you, will update my server this weekend :)


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