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Re: bot pausing
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Re: bot pausing
anyway, back to the topic, can someone make the pause waypoint?
@Ancient: what do you mean the important camping waypoints? Do you mean labeling camp wps with team specific waypoints? The pause waypoint could be for bots to wait behind after team mates rush a place or for them to figure out or not if it is safe to go into a place or stuff like that. Also, camp waypoints mean that bots can only stay in that one spot and camp at the place the waypoints points to. The pause waypoint could be for an area where the bot kinda patrols that area or walks/runs around in that area. The bot can also not be limited to the place to look at that camp waypoints limit. |
Re: bot pausing
I do want a pause waypoint!
I think it is definitely necessary. A walk waypoint is also needed. But we need to discuss how these should be implemented. And we are getting, FINALLY! into the realm of true bot personalities. For example, noobie bots just rush all the time. Better bots rush to some strategic point in the map and either wait for an enemy or walk as to not alert the enemy they are around. Playing with POD again is like playing with a bunch of noobies! Rush all the time. Throw flash at the start of a round! and on and on... It is sort of fun but we can do better! KWo, I want to totally rewrite the docs and include absolute everything. This way we will have all information in one place. Information on setting up metamod on DS and listen server. Information on setting up POD on DS and listen server CS and CZ. All commands well documented with examples. All waypoint features with all examples and demoes we have. All information from “sticky” posted messages with now half good and half outdated information. I will send you a private message on how I should proceed! |
Re: bot pausing
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Re: bot pausing
Yea that door thing in the docs was kind of confusing. ;)
I think I was told bots walk when they can here the enemy/ (But thats what I was told, I think) I do think bots can stop flashing in the begining of rounds like a dumbass who wants all the glory every round. I have my bots on I think advanced or professional (70 - 90), yes my score blows up into the hundreds within 10 rounds :P, But I do think in all that the bots can be harder. The old 2.6 was hard to me with skill 70 - 90, now they are easy. I don't think it's because of my skill or experience but the bots skill. I don't play with bots for weeks maybe even months, but yet I still go around and rack up points. When I played 2.6 on cs 1.5, that was difficult, now the new beta seems a bit easier. Lets say compare pb mm to yapb. pb mm, easy on skill 70 - 100. yapb harder on skill 40 - 100. |
Re: bot pausing
Seems the people keep continue spam topics... :(
Play against podbot mm with skill 100 - then tell me if they are still too easy for You. |
Re: bot pausing
I'm sorry, but I think the bot pausing should be in the selected amount of skill that the bots are on.
Noobies should take longer to get places, and advanced to godlike should be rushing. I was going to say this in my last post, but I got distracted. But I wonder if adding pauses into the bots will affect how they use waypoints. For example, a bot decides to pause and some bots get stuck together. That's my only concern about this pause idea. And person135 team important camp points are camp points, with a flag called Team specific, choose a team and a bot on that specified team will only be allowed to use that camp point. |
Re: bot pausing
hm I never thought of bots getting stuck together. What I was thinking was that you have to put pause waypoints around a certain area (like the 4 cornes or a rectangle if you want bots to pause in that area) and have bots just walk around randomly in that area. I wasn't thinking about a bot pausing a just one waypoint and not moving.
it could also work to implement it into the bot personality or skill level or something like that. Of course you could have bots pause at a waypoint and make that waypoint count as occupied when a bot is on it, so other bots won't be able to go to the waypoint and get stuck. Also, you can have like small areas to pause in, and when a bot is in an area, the area is "occupied" so other bots know. |
Re: bot pausing
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your the boss! Tell me what needs to eb done and I will work on it. For the docs I guess I will just add the new commands and that is all and send them to you. For testing I am running a DS 24/7. I have 3 POD and 1 cz bot for every human. Since cz bots thinks POD is human this gives 3 pod and 4 cz bots for every human. Everything is runnning perfectly. No problems. Is there something specific you want to test? |
Re: bot pausing
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Don't forget You are a moderator here - so You should be as "the example" for other users - for example don't flood topics by offopic things... :P This forum uses private messages, You can also find me sometimes on yahoo/aim/msn/jabber messangers. :D |
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