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-   YaPB (http://forums.bots-united.com/forumdisplay.php?f=55)
-   -   YaPB 2.25 (http://forums.bots-united.com/showthread.php?t=5576)

RR99i 05-08-2006 09:53

Re: YaPB 2.25
 
Quote:

Originally Posted by strelomet
In hardcoremode bot's shooting through walls a bit more than with hardcoremode turned off. However if yb_thruwalls is off, bots will not shoot through walls in both modes.

Well usage is not active at the moment, i have plans adding correct lift+button usage in next release...

Hi strelomet! :) YaPB is doing great! Just the idea of fixing as_oilrig. That's one of the maps that will need a waypoint added to YaPB. I have one bigger sized waypoint for that map. Should work ok with the lift+button usage.

Whistler 05-08-2006 14:31

Re: YaPB 2.25
 
strelomet:
would you please publish the technical details of your "updater" program (i.e., how and where it downloads files)? It seems that Wine isn't happy with that program and I see no reason to keep it secret. I might do a GNU/Linux version :)

Thanks :)

jeefo 05-08-2006 19:52

Re: YaPB 2.25
 
np, i will send you PM with technical details, tomorrow... (i mean source code).

btw It's probably problem of use the WinINet library (i mean that's it's not happy with WINE)...

RR99i 07-08-2006 03:22

Re: YaPB 2.25
 
I really feel like an idiot. Ok, I have the bots on "Newbie", they're aim isn't good. But they will kill you instantly. I've played de_predator and de_747, and they are hard! :( I can't wait to see the lift+button usage for the next release. :) But as for the bots. Hell, I don't even think I'm that good, playing Counter-Strike. But the bots are still really hard for me. Not sure for my brother though, maybe just right for him.
My yapb.cfg...
Code:

yb_minskill 30
yb_maxskill 50
yb_stop 0
yb_followuser 3
yb_communication 2
yb_votes 1
yb_synth 1
yb_turnmethod 3
yb_thruwalls 0
yb_spray 1
yb_voicepath "sound/radio/bot"
yb_language "en"
yb_tkpunish 1
yb_economics 1
yb_debuggoal -1
yb_hardcoremode 0

I'm sorry strelomet. I keep going on and on. But I've never felt this welcomed to a forum before. I'm trying to help out, not sure it's worth mine.

Whistler 08-08-2006 05:33

Re: YaPB 2.25
 
when trying to compiling with gcc 4.1, it always gets an error until I used the "-fpermissive" option. So please add this to the Makefile :)

The Storm 08-08-2006 10:05

Re: YaPB 2.25
 
I think that the bots are too hard because they don't have the skill included in to the aim algorithm thats why they always use same aim(hard bots).

RR99i 08-08-2006 10:23

Re: YaPB 2.25
 
Quote:

Originally Posted by THE_STORM
I think that the bots are too hard because they don't have the skill included in to the aim algorithm thats why they always use same aim(hard bots).

Will strelomet have to do something to fix this? Would it be hard to do? I think I've made strelomet do too much already, hehe. Sorry man.

jeefo 09-08-2006 13:44

Re: YaPB 2.25
 
I'll try for next beta :) Really try :) Beleive me :)

RR99i 09-08-2006 22:12

Re: YaPB 2.25
 
Quote:

Originally Posted by strelomet
I'll try for next beta :) Really try :) Beleive me :)

Your awesome strelomet!

[NvT]_KaszpiR_ 13-08-2006 13:09

Re: YaPB 2.25
 
Some comments and suggestions:
Linux:
i talkied on priv with strelomet, he gave me linux auto updater (the bash script) - for me worker flawlessly (gentoo), and bot runds now 24/7 for testing purposes (i set server to run only on maps i got and YAPB supports)

Actually i just downlaoded files, bud did not the FULL install - i installed compiled binary with configs manuall as a metamod plugin. I did not test the complete install with specyfying install path, for security reasons :D


Windows:
Nice installer, really
Would be nicer if it start as English by default ( :) )
Maybe small file downloaded on program update to support translations?

Would be nice if the script could detect if the metamod is installed, i had my toys running on my listen serevr and was not surprised when i wrote meta list (i expected YAPB gonna change files). So if metamod is installed it could show notification window with option like :
- Install as standalone (your metamod will not be loaded)
-Install as metamod plugin (adds itself to the end of the plugins.ini., checks if the yapb is allready installed, of course)

Maybe later, some CFG editor with checkboxes? or maybe too much hassle, ad just show user README in CHM/HTML (hehhe we talked about it)


more later.

PS, what is the password for BETA testing? :D


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