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Re: United Bot
logically, you learn, you try something bigger, then you learn again, etc. Endless loop. Cognitive ;)
Anyway, can't wait to see this concept of you guys, because i have no clue of what you are talking about. |
Re: United Bot
I found this discussion in botmans forum archive, I think it's kind of the same idea we're talking about.
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Re: United Bot
I think this whole United Bot thread should be placed into a forum of it's own so it does not get buried away.
Here's some more ideas for a united bot: 1. If we proceed with a bot that can be built up using "plugin" parts, then we'll have to solve some interesting design challenges, which are generic and should apply to bot development outside HL. 2. A united bot will need a common API which should work across game engines. There would be an interchangeable plugin (or driver) for the bot that would be designed to work with each specific game engine - sort of like using a specific device driver that works with a specific video card, yet the software that uses the device driver does not care about which card is in use. 3. A new concept will have to be developed, I'll call it the Data API. Traditionally, an API is used as both for calling functions (FAPI) and for data interchage (DAPI). If you think about a united and generic bot for a while you'll see that the traditional API is not well suited for the task. The DAPI can allow for the generic interference free exchange of data between loosely integrated plugins that are designed to solve a common task. More details on the DAPI: Imagine that a plugin is created to replace the default aiming plugin which will perform more realistic aiming. The replacement plugin needs to add extra data fields to the common bot structure. Other plugins may or may not make use of the new data fields, and all existing data fileds must not be removed or interfered with in the process. The concept of dynamically adding "sharable" data fields to a default structure, is what the DAPI will do. Each plugin can check to see what data fields exist or do not exist, and they can add their own data fields dynamically as the plugin is initialized without interfering with the needs of the other plugins. The DAPI can work for any structure, even for complex waypoint and navigation needs. I can write volumes on this, so I better stop here for now and let other people chip in their own ideas. *edit* I just realized that the FAPI should be extended to make it dynamic, allowing the common interface to be extended as needed by each plugin. The DAPI idea is reasonably well thought out, and I even have something working already, but a dynamic FAPI is just a thought at this point, but I can see at least one method already (sort of). |
Re: United Bot
I think it's not a thread nor a dedicated forum that we need. There are way too much concepts to comment here. We need a working wiki or something.
I'd be willing to write extensively about the API too, by writing a draft document. I don't believe in the DAPI concept but this would be lenghty to elaborate here. |
Re: United Bot
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For example, where can we talk about the API design if not in a forum? I'd love to hear what you have to say about a DAPI, etc, as we need something that is flexible enough for a multi game & multi plugin bot (if that's even what we decide to work on). |
Re: United Bot
the wikki is working, only access controll does not (see my pm). so if you want it public, here you go :
http://server.bots-united.com/wiki/index.php to be able to edit use your pop/imap username and password. this is to keep nonsense away, i can change that on request to allow for editing w/o password. (the login is in the lower right corner) cheers p.s. i love wikki wkki working, i now hereby declare www a) beeing usefull again and b) standing for wikki wkki working |
Re: United Bot
I clicked on the wiki link but got this
The XML page cannot be displayed Cannot view XML input using XSL style sheet. Please correct the error and then click the Refresh button, or try again later. Cannot have a DOCTYPE declaration outside of a prolog. Error processing resource 'http://server.bots-united.com/wikki/index.php/DeveloperWikki'. Line 4, Position 11 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"----------^ |
Re: United Bot
/edit
*rofl* i changed the link to the start page, for IE users :-) klick on DeveloperWikki to go to some prepared documents edit/ /edit2 when loging in you will get some minor php errors, they should be harmless, just fyi. edit2/ |
Re: United Bot
I still have the same error as botmeister.... and there are a lot of warnings too, especially at login :|
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Re: United Bot
This is what I now get
lib/Theme.php (In template 'navbar') (In template 'top') (In template 'body') (In template 'html'):634: Warning[2]: dir(themes/default/buttons): failed to open dir: Permission denied Fatal error: Call to a member function on a non-object in /home/bots-united.com/server/wikki/lib/Theme.php on line 635 |
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