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-   -   V2Base problem (http://forums.bots-united.com/showthread.php?t=5163)

Mase 19-04-2006 20:20

Re: V2Base problem
 
1 Attachment(s)
:cursing: this is the message i get: look at attachement!
Attachment 865

Valiant 19-04-2006 21:15

Re: V2Base problem
 
Bot waypoints go into the following path structure:

.Nav files -> Fritzbot/bots/maps/
.Aiscript files -> Fritzbot/bots/scripts/
Both .cfg files -> Fritzbot/configs/
.script files -> Fritzbot/maps/
.arena files -> Fritzbot/scripts/

Files in Pk3 form can be placed directly into your ET/Fritzbot/ directory.
If you're savvy with Pk3's and Pakscape, etc - then you can pretty easily build this path and just copy/paste new waypoint files into a temporary pk3 to hold all new waypoints and fixes until the next version makes them official then simply delete the pk3 when the next FritzBot Patch (which generally will include them when possible) comes out.

This is more or less taken directly from the waypointing tutorial in the waypoint forum and my personal experience with my one or two little projects.

the bindlestiff 19-04-2006 22:26

Re: V2Base problem
 
If you put the waypointing files into the separate Fritzbot directories, you must set "pure server" to "no" when you configure your host server OR put this command into your autoexec.cfg file: seta sv_pure "0"

Reason is that both RTCW and ET require that game files be in pk3 form. If you want to use individual folders, you have to be "impure." I ran into this when I first started playing Fritzbot, too. :big_grin:

CrapShoot 19-04-2006 22:28

Re: V2Base problem
 
Most likely you downloaded the waypoint files and the extensions turned into a .zip. It's recomended that you change the file extension back to pk3 by renaming it.

If you happened to take the zip file and extracted it to the fritzbot folder, the waypoints will only work if you type /sv_pure 0 in the console before loading the map.

Valiant 19-04-2006 23:20

Re: V2Base problem
 
Yes yes, thanks for reminding me gentlemen. I just had that very issue with my waypoints for projekt schwalbe back in Rtcw the other day - silly me, it already slipped my mind that the loose files will not read without sv_pure 0. Duh.
:blush:

divined 20-04-2006 10:38

Re: V2Base problem
 
The waypoint file has a pk3 extension and it should be placed in the fritzbot directory of your ET installation. That`s the only thing I did. Do the bots work correctly on the default maps?

Mase 20-04-2006 19:40

Re: V2Base problem
 
ok, now it finally works! ive paste the fiels for the bot in "Fritz0.pk3"!
is the map now in the fritzbot complete campain?


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