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-   -   Problem with bots on map change. (http://forums.bots-united.com/showthread.php?t=5119)

happybattles 26-04-2006 03:48

Re: Problem with bots on map change.
 
From console:
Code:

] meta list
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN  -    amxmodx_mm.dll    v1.60    ini  ANY  ANY 
 [ 2] <epb.dll>        badf load  epb.dll          v -      ini  Never Never
 [ 3] Fun              RUN  -    fun_amxx.dll      v1.60    pl1  ANY  ANY 
 [ 4] CStrike          RUN  -    cstrike_amxx.dll  v1.60    pl1  ANY  ANY 
 [ 5] CSX              RUN  -    csx_amxx.dll      v1.60    pl1  ANY  ANY 
5 plugins, 4 running

liblist.gam
Code:

game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.6"
size "184000000"
svonly "0"
secure "1"
type "multiplayer_only"
cldll "1"
hlversion "1111"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
//gamedll "dlls\mp.dll"
//gamedll_linux "dlls/cs_i386.so"
trainmap "tr_1"
gamedll "addons\metamod\dlls\metamod.dll"
gamedll "cstrike\EPODbot\EPB.dll"

plugins.ini
Code:

;;Metamod plugins.ini
;;AMX Mod X 1.60
win32  addons\amxmodx\dlls\amxmodx_mm.dll
win32  EPODbot\EPB.dll

This is after a full re-install of HLDS and AMXX. Is this the way you said to do it? I'm lost. :blushing:

happybattles 26-04-2006 04:13

Re: Problem with bots on map change.
 
Maybe a fix here:
E[POD]bot: meta-interface version mismatch (metamod: 5:12, E[POD]bot: 5:13)
metamod version is too old for this plugin; update metamod

It's great that you have that in there... but where do I get metamod 5.13?

happybattles 26-04-2006 04:29

Re: Problem with bots on map change.
 
Holy crap I got it to work! And it works EXACTLY the way you said it would, except...

Users need to download and install the latest metamod version 1.19

Now, let's see if it still has a problem counting bots...

happybattles 27-04-2006 01:42

Re: Problem with bots on map change.
 
Well, it's still kicking bots over and over and over and over again.

It's about once a second. If one person joins the server, then the map changes, it seems to do this... (pseudoscript)


Code:


while (bots < maxbots)
 
  addbot(botname)
 
if (playersingame > maxbots)
  kick(botname)
end if
 
wend

So, it first adds a bot, then checks to see if maxbots has been triggered. If there are too many players it kicks a bot to reduce the total players to maxbot. But then it checks again to see how many bots are there. It's an endless loop.

That's what I see happening anyways. I don't know how to make bots, but this might help.

MarD 27-04-2006 08:54

Re: Problem with bots on map change.
 
Heyyo,

Hmm, I just noticed this... but your liblist.gam file, it has both

gamedll "addons\metamod\dlls\metamod.dll"
gamedll "cstrike\EPODbot\EPB.dll"


which's not right dude. delete the 2nd one with E[POD]bot innit. Then the metamod plugin should work fine....

happybattles 27-04-2006 13:49

Re: Problem with bots on map change.
 
I wish it were true... here's my console output after fixing liblist.gam


Code:


Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped Who, me? from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked
Dropped >>hot chick<< from server
Reason:  Kicked

And it'll keep going until next map. Then it'll choose the same bot-victim or another.

The Storm 27-04-2006 18:18

Re: Problem with bots on map change.
 
Damn, know problem. It will be fixed for the next release. Damn again I must publish bugfix release. Sinse MarD is back to work he will test it and there will be no more problems. ;)

MarD 27-04-2006 18:44

Re: Problem with bots on map change.
 
Heyyo,

Hmm, come to think of it, I have a similar problem. Storm, I think it has to do with epb autofill actually. On mapchange, it reloads the epb.cfg... which has the epb_autofill in there. So for eg, I start up a map I'm not done waypointing, I turn on waypointing mode and it kicks the bots. Good, BUT, it doesn't deactivate the epb_autofill... so it keeps readding bots, and so if I wanna edit waypoints I have to wait for all the bots to add in and epb_autofill to turn off, and then kick them all so I can waypoint. So Storm, I think all you have to do for the epb_autofill, is either ignore it on mapchange, or not save the bots from the previous map on mapchange.

for now happybattles, disable epb_autofill, and any epb_addbot lines in the epb.cfg. Then, once the server's started, autofill the server, then it should be fine on mapchange as it won't reactivate the autofill command. I know, a temp fix... but it'll have to do for now until it's properly fixed.

The Storm 27-04-2006 18:52

Re: Problem with bots on map change.
 
You already wrote me for that on PM. It will be fixed. ;)

MarD 27-04-2006 19:51

Re: Problem with bots on map change.
 
Heyyo,

Hmm, lol... I dunno, short term memory probs I guess. I did mention the epb autofill when I waypoint having a problem, but it seems to be part of hisprob too. So I'm sure after a couple adjustments this can be fixed in notime. :D


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