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Re: my next waypointing project
That's good to hear. With the difficulties in trying to decompile the map to make changes, I don't think it would be worth the effort. Removing the music is still possible, I just have to delete the sound file from the .pk3 package. It won't play what it can't find.
I also ran through the map again and I think I was a bit premature in my assessment of the doors. It is not that they always open towards the players, but rather they open outwards from all the buildings. However, I think the Allies compound gates open inwards, probably because it they opened outwards, it would block the path/alleyway. Thankfully, there are two ramps that allow a player/bot to by-pass those doors. I'm not sure how far along you are with the waypointing, but here's some suggestions/features of the map that you may want to include:
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Re: my next waypointing project
With mp_refinery completed, I am moving on to e new map. I am checking on one map with Denny, to see if he is going to work it or not. In the mean time, I am going to work on
edited here ... the current choice is now mp_rennes! banzaiiiiiiiiiii!:nuke: |
Re: my next waypointing project
I have been given the holy okee-dokee from Denny, so I will also be working on Korfe also. It should prove to be a very nice map to play indeed. But shall take me forever.
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Re: my next waypointing project
With Korfe now completed, I am looking to add to the depths of my darkness. So, with that, I am hording away
powcamp and yellow_terrain:nuke: to start waypointing this week. |
Re: my next waypointing project
powcamp is now completed. I am looking into yellow_terrain and mp_convoy.:)
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Re: my next waypointing project
Seems that both mp_convoy and yellow_terrain have been put on the back burner for now, I have started working on mp_valhalla and this one shall see me through march to get done probably.
-=Sterben Sie gut=-:) |
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