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Re: BSPEdit_mm how to install?
got it working, just got a problem with the forceteams plugin, when I turn it on, real people get stuck in spectator and bots dont do anything when I put in command.
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Re: BSPEdit_mm how to install?
Hi,
I try to download the bspedit_mm file but all I get is a zip-file containing some source files and an bspedit.exe file. No bspedit_mm.dll file to be found :( What have i missed? What am I doing wrong? |
Re: BSPEdit_mm how to install?
Quote:
It is mean tto be used as the only plugin and only use dto edit a map and then that is it, turn it off. "I try to download the bspedit_mm file but all I get is a zip-file containing some source files and an bspedit.exe" Well this is weird. We are getting BSPEdit the stand alone program in the dl instead of the BSPEdit_mm project. Who changed what in the file downloads? I don't have that zip file anymore. Can some one send me the zip file they downloaded and I will replace what is on the server or can some admin fix this? |
Re: BSPEdit_mm how to install?
Thanks for the answer, thought I was doing something wrong :p
I downloaded the standalone program and actually figured out how it was working, very nice program as well :D |
Re: BSPEdit_mm how to install?
Hmm, not able to edit posts? Ooh well, nevermind I'll doublepost then :P
Austin, I have not had the time to test it but I found another plugin in the filbase, maybe it's that one? http://filebase.bots-united.com/index.php?action=file&id=71 (Mapedit plugin) |
Re: BSPEdit_mm how to install?
Nope, that is the one from PM.
I don't think he has kept up dev. on it. I just re-upload BSPEdit_mm. Look for BSPEdit_mmV2.8 under the Metamod section. Let me know how it works. I am crashing now on CZ when I have just metamod installed (no plugins running.) Anyone else have this problem? |
BSPEdit_mm how to install SDK's ?
1 Attachment(s)
i have downloaded your archive to use it with non cs1.6 mods and maps , so it does load because : urban.mdl no precached . i try to compile it to adjust the player problem and create a new menu but it does not happen well .
to preent my problem in order : + i open the msvc6 enterprise , i open the source control project but i do not know the user , his password . if i bypass i have a message box : unable to connect to source .../CS/DEV/MMTOOLS/MAL/MAPHACK it opens the workspace + the mapHack_mm.cpp have #include "HLUtils.h" that is not included , so i find 3 files with http://www.webcrawler.com/ and i test with one because it was 2 / 3 files ;] , i upload it to let austin or friend's of him tell if it is the good + from metamod i have downloaded : metamod-1.19-win.src.zip and hl_sdk_v23.exe , i also have zhlt sdk : zhlt33-src.rar and zhlt34f-src.zip . where do i must install the right files of them ? |
Re: BSPEdit_mm how to install?
to correct my previous post
so it does not load because : urban.mdl no precached ..... to present my problem in order : i also find the p3 update file for hlsdk and hlsdk-2.3-p3.zip at another metamod location of their site . |
Re: BSPEdit_mm how to install?
Quote:
I have been thinking about re-writing this so you don't need the zoner's tools. The parts I use to edit the bsp file are not very well written any ways. Eamil me and I will send you a zip file with everything setup to build. When you unzip the file I send be sure to tell winzip to use the folder names. This way you will get the correct directory structure you need to build it. If you unzip to c:\ everythign wil lbe in c:\cs\Dev...... Here is my eamil. Replace the <at> with @ to get the correct address, obviously Austinbots<at>Mindspring.com |
Re: BSPEdit_mm how to install?
Why don't you try adding those models to your existing directory structure to try to get it to run?
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