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-   -   Problems (http://forums.bots-united.com/showthread.php?t=4422)

someperson 04-09-2005 17:33

Re: Problems
 
Quote:

I've been thinking about it: the only problem I have with the bot var in the .bot files is that many of the bots added to a map are added with the random bot cmd.
...
I like the ANFSCD's idea of just a general skill level for aiming, that you can set in the menu. Thats what I'll add - it will be in the patch.
Keep the idea of the bot var in the .bot files. You can use the general aiming to adjust it from there.

Like:
Code:

  int bot_var; // this is the .bot aiming variable ( 0 - 100)
    float g_aim; // general aiming ( 0.00 - 1.00)

    bot.aim = (float)bot_var * (1.5 - g_aim);

As you can see, this would cause the bot's aim to be 50% to 150% of the original accuracy.

Denny 04-09-2005 19:21

Re: Problems
 
I don't get that g_log error, i've had g_log in my cfg like forever and never got the error. Here's what the setting looks like in my cfg

seta g_log ""

I'm not sure what that means exactly. But maybe someone could try it out and see if it works on their machine or not as well.

If i had to take a crack at it is that if maybe you play online or use like OSP or some other game log tracker it may turn on the g_log setting and the bots just may have a conflict with it because their not seen as human players? It's hard to tell.

ANFSCD 04-09-2005 19:49

Re: Problems
 
Quote:

Originally Posted by Denny
I don't get that g_log error, i've had g_log in my cfg like forever and never got the error. Here's what the setting looks like in my cfg

seta g_log ""

It only crashes when g_log is set to a value, like: seta g_log "2".

IIRC the log function wasn't working properly in the earlier versions but since it didn't cause any problems either I just left it in.

CrapShoot 04-09-2005 20:04

Re: Problems
 
irt denny: g_log "" is really turning off the log function because it's value is empty.

it's a recursive error that occurs on a map change or /quit, so it seems that the relative path is getting lost some how. Or perhaps there is some issues with the log files state (open or closed) during a map change.

Mal, this happened right after the patch where you fixed the bots loading for specific maps on a change.

Maleficus 04-09-2005 22:26

Re: Problems
 
Thanks for the clues, I'll be looking at it tonight and see whats going on.


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