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Re: Problems
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Like: Code:
int bot_var; // this is the .bot aiming variable ( 0 - 100) |
Re: Problems
I don't get that g_log error, i've had g_log in my cfg like forever and never got the error. Here's what the setting looks like in my cfg
seta g_log "" I'm not sure what that means exactly. But maybe someone could try it out and see if it works on their machine or not as well. If i had to take a crack at it is that if maybe you play online or use like OSP or some other game log tracker it may turn on the g_log setting and the bots just may have a conflict with it because their not seen as human players? It's hard to tell. |
Re: Problems
Quote:
IIRC the log function wasn't working properly in the earlier versions but since it didn't cause any problems either I just left it in. |
Re: Problems
irt denny: g_log "" is really turning off the log function because it's value is empty.
it's a recursive error that occurs on a map change or /quit, so it seems that the relative path is getting lost some how. Or perhaps there is some issues with the log files state (open or closed) during a map change. Mal, this happened right after the patch where you fixed the bots loading for specific maps on a change. |
Re: Problems
Thanks for the clues, I'll be looking at it tonight and see whats going on.
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