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-   -   Stripper2 and Respawn entinty (http://forums.bots-united.com/showthread.php?t=3862)

Pierre-Marie Baty 19-04-2005 15:49

Re: Stripper2 and Respawn entinty
 
Use Austin's MapHack utility instead; this way, your spawn points will be saved permanently inside the map.

NeoSniperkiller 19-04-2005 19:53

Re: Stripper2 and Respawn entinty
 
I would try to increase the players number first :D, it might work then

malina 20-04-2005 12:44

Re: Stripper2 and Respawn entinty
 
2Pierre plz only Stripper2

2Neo we tested in server 0/32 players ,)

NeoSniperkiller 20-04-2005 13:06

Re: Stripper2 and Respawn entinty
 
Quote:

Originally Posted by malina
2Neo we tested in server 0/32 players ,)

o :D nvm then
but i think every map has a limit in stuff u can add

Pierre-Marie Baty 20-04-2005 16:32

Re: Stripper2 and Respawn entinty
 
Yes, that's right. Your map may have too many entities...

malina 23-04-2005 21:04

Re: Stripper2 and Respawn entinty
 
de_nuke have too many entities??? lols! :)


1 year ago this plugin was work.. now he don't work :((

Pierre-Marie Baty 24-04-2005 20:52

Re: Stripper2 and Respawn entinty
 
Can you add spawn points correctly into other maps ?

malina 25-04-2005 06:22

Re: Stripper2 and Respawn entinty
 
no! other maps have this bug :(((

This team are full :(((( May be metamod need old?? :(((

Metamod 1.17.4

malina 25-04-2005 06:24

Re: Stripper2 and Respawn entinty
 
I need very this fix... becouse We play in lan 32/32

Pierre-Marie Baty 25-04-2005 15:18

Re: Stripper2 and Respawn entinty
 
Use Austin's MapHack utility: it does the same thing.

The new spawn points are saved directly inside the map, but the map remains 100% compatible to the original. It WILL NOT force other players to download it.


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