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Re: v_angle.y is always 0 ???
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http://wiki.bots-united.com/index.ph...Angle_facility And for austin, all about angles |
Re: v_angle.y is always 0 ???
good, KoraX ;)
Feed our wiki, guys, feed our wiki :) |
Re: v_angle.y is always 0 ???
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But I like your macros, going to use that :) |
Re: v_angle.y is always 0 ???
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Re: v_angle.y is always 0 ???
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Re: v_angle.y is always 0 ???
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I also stripped SDK a lot. I've got warning level 4, I'm using STL everywhere and get no warning. So it is possible :) |
Re: v_angle.y is always 0 ???
1) The reason I don't chagne my warning level is as you say, it generates too many warnings to be useful. You could use pragma warning but that is a hassle and probably not worth the effort except in certain cases.
2) By modify source from 3rd parties you get into a difficult situation. What do you do when updates come out? You have to re-clean the 3rd party source. Time consuming and not fun. Perhaps it is ok with the hl1 sdk that doesn't change much if at all, but what about the new source sdk that is and will be changing "every time you logon to steam?..." |
Re: v_angle.y is always 0 ???
You could probably optimize that so if the loop goes five times, you would use modulus intead. It probably won't go five times anyway, but try it.
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