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Re: BotAim 2 crashes my server!
Everything seems to be working just fine.
I went ahead and loaded up all of the Metamod plugins I had disabled in order to test BotAim 2 with PODBot 2.6 (namely RealBot, AMX, and JabaTV) to see if they were causing the problem. I'm happy to say the server is still going strong after a number of hours of playing. I've tried just about everything I can to replicate the problem, but the plugin sems to be working perfectly. I'll continue trying different things with the bots to see if the problem happens again, but I'm almost 100% sure we're good to go for a new release. Nice work! :D |
Re: BotAim 2 crashes my server!
fixed my server! it was causing my bots to crash on bot plant or defuse. I resolved it by isntalling the updated verison of this and deleted the pvp and pxp files of podbot mm.
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Re: BotAim 2 crashes my server!
These invisible bots (and also players) are made by gore plugin. Execatly - the problem is , when someone does a headshot or knifekill on the bot/player. Since next round he stays invisible. It's because of this line in Your gore plugin.
Code:
static fx_trans(player,amount) The solution is change a bit the function event_respawn in gore plugin in this way (add the line with 'set_user_rendering'): Code:
public event_respawn(id) [EDIT] Pierre, how many times I need to say this CODE function still doesn't work correctly? 'kRenderTransAlpha" and 'kRenderNormal' - they should be one words (not divided). And bolding in 'code' and in 'php' doesn't work. :( [/EDIT] |
Re: BotAim 2 crashes my server!
I hear you, KWo... but...
Code:
set_user_rendering(player,kRenderFxNone,0,0,0,kRenderTransAlpha,amount) If you had put spaces Code:
set_user_rendering (player, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, amount) |
Re: BotAim 2 crashes my server!
I have made a new release of botaim2. Same URL :)
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Re: BotAim 2 crashes my server!
Thanks for the info KWo. I've fixed the problem with the bots disappearing since my last post. Since I'm no coder, though, I just got myself a new gore plugin. :P
I'll keep that in mind if anyone ever has any questions about it on the AMX Mod X board. |
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