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-   -   FL_FAKECLIENT issue fixed (http://forums.bots-united.com/showthread.php?t=360)

Pierre-Marie Baty 15-01-2004 20:21

Re: FL_FAKECLIENT issue fixed
 
actually a lot of things should not even exist in the HL engine... but we can't blame the programmers, delays and commercial pressure are what they are 9_9 They've done a pretty good job already in releasing such a moddable game

Cheeseh 15-01-2004 22:37

Re: FL_FAKECLIENT issue fixed
 
Quote:

Originally Posted by Pierre-Marie Baty
They've done a pretty good job already in releasing such a moddable game

Yep, HL was and still is an excellent project :) Still keeping us busy until the sequel and maybe longer!

Austin 16-01-2004 00:10

Re: FL_FAKECLIENT issue fixed
 
Quote:

Originally Posted by TurtleRocker
We were able to fix the issue with the Official Counter-Strike Bot's use of FL_FAKECLIENT causing problems with 3rd party bots.

Wow, now that is cool and proof the bots-united concept is working! The bot community giving feedback and the commercial intuitions listening and making changes to help!

Thanks Mike.
I may have to setup a 1.6 server soon!


Quote:

Originally Posted by Pierre-Marie Baty
actually a lot of things should not even exist in the HL engine... but we can't blame the programmers, delays and commercial pressure are what they are They've done a pretty good job already in releasing such a moddable game

Pm - Exactly! You should never judge a programmer by the code he writes, unless you know the budget and schedule he worked under.

Every time I have to kludge something CS related, I have to remind myself that we are working in an environment the original creators never envisioned (Metamod - hooking).

It is amazing it all still works so well…


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