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-   Half-Life 2 SDK (http://forums.bots-united.com/forumdisplay.php?f=62)
-   -   CSBot (http://forums.bots-united.com/showthread.php?t=3434)

stefanhendriks 19-01-2005 17:41

Re: CSBot
 
i mean, a cs bot plugin sample. I guess its a template with very basic needs.

@$3.1415rin 19-01-2005 17:48

Re: CSBot
 
really looking forward to it ... hopefully no more almost-hacks :)

SteveC 19-01-2005 18:27

Re: CSBot
 
I'll bet that it will be based on the CBotManager class which is a friend to the CBasePlayer class. But I've been wrong before!

dub 19-01-2005 19:11

Re: CSBot
 
yee cant wait :) , anyone know when the sdk update arrives ?.

Pierre-Marie Baty 20-01-2005 03:21

Re: CSBot
 
Quote:

Originally Posted by Whistler
also even if the HL and HL2 single player AI source code is available, you can't legally use it in your programs unless it's a HL mod or bot. Just look at the SDK EULA. To sum up they aren't free software or "open source".

... hence the usefulness of having an engine-independent scheme using a separate interface :)

hiyahin 20-01-2005 17:17

Re: CSBot
 
The bot sample has just came in. If your Steam is costantly running, close it and run it again.


Source SDK
  • Added XSI addon for importing and exporting SMDs
  • Added simple SDK bot sample code for adding bots to your mod
  • Added source files for six Half-Life 2 single player maps
  • Added interface plugin to add bots to mods
  • Fixed resource leak in the SDK launcher and vconfig utiity
  • Added bspzip tool -- allows you to compile custom content directly into a .bsp


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