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Re: Detecting fall damage in a safe way?
One quick question, if you base damage estimate solely on fall speed, then won't the bot fear jumping long distances into water, like the bridge in de_aztec? Falling into water doesn't hurt like falling on to a solid surface. Or am I just being a pain in the butt?
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Re: Detecting fall damage in a safe way?
WHOA, I stand corrected. Indeed. Here's a bug. A lovely bug man !!
Well I suppose we'll need to add another check Code:
// pseudocode |
Re: Detecting fall damage in a safe way?
In real life, I am a programmer of database applications using Visual Basic and Microsoft Access. But I suck at C/C++, so I will leave the actual coding to the experts. But this bot stuff is interesting to me from an algorithmic perspective.
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Re: Detecting fall damage in a safe way?
Quote:
I've also been doing database programming using MS Access and SQL databases. If you dig into C++ while playing around with something that's fun to do (like bot programming), you'll learn fast. btw, I thought this was real life o_O ? |
Re: Detecting fall damage in a safe way?
If this was real life, wouldn't you be building Terminators? :)
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Re: Detecting fall damage in a safe way?
Sarah... Connor ?
:D |
Re: Detecting fall damage in a safe way?
- No, try the next door...
- Sarah Connor? - yes? - (pmmm) (pmmm) (lol, french reference... sry.. PMB should understand) |
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