.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   Half-Life 2, Source and Source Games (http://forums.bots-united.com/forumdisplay.php?f=58)
-   -   Bots? (http://forums.bots-united.com/showthread.php?t=3192)

MarD 13-12-2004 21:20

Re: Bots?
 
Heyyo,

dead_bwoy, there's something similar to that in the makings: Svencoop for HL2. Remember? Svencoop for Hl1 had some maps that were deathmatch-style with npc's. I'm sure some will be made for SvenCoop for Hl2. In the words of Axel Rose, "just a little patience..."

Zacker 14-12-2004 17:26

Re: Bots?
 
NPC navigation is based on nodes, so you cant use much of it. The combat code however should have a bunch of things you can use.

I am looking forward to see some kickass bots for CSS and HL2DM.

Brainz 15-12-2004 06:05

Re: Bots?
 
can't you do an entrip type thing to add nodes to the map?

sfx1999 15-12-2004 06:36

Re: Bots?
 
Yes, I think so. Anyway, when a map is first loaded, a nodegraph is built. I thought that Half-life 2 used a navmesh. It may be possible to tweak the system to use waypoints, though.

Zacker 15-12-2004 23:27

Re: Bots?
 
Quote:

Anyway, when a map is first loaded, a nodegraph is built.
Only if it has info_nodes in it.

sfx1999 16-12-2004 00:02

Re: Bots?
 
I think Half-life 2 actually uses navmeshes. I saw code for it in the SDK.

Pierre-Marie Baty 16-12-2004 00:18

Re: Bots?
 
Can you tell where ?
I don't have the SDK yet but I'm interested in it anyways...

sfx1999 16-12-2004 02:30

Re: Bots?
 
Uhh like dlls/nav.h, dlls/nav_area.cpp, etc. Interesting note in them:

Code:

// nav_area.cpp
 // AI Navigation areas
 // Author: Michael S. Booth (mike@turtlerockstudios.com), January 2003

There is a pretty good chance that it comes from CS:CZ.

Maleficus 16-12-2004 09:14

Re: Bots?
 
Can someone upload the src code to the filebase? I'd like a look at it myself.

stefanhendriks 16-12-2004 10:18

Re: Bots?
 
i don't know if thats legally possible. We should e-mail valve about this if we may upload parts (or the entire) source for non-hl2-owners (because they verify that on the steam engine).


All times are GMT +2. The time now is 11:48.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.