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Re: Bots?
Heyyo,
dead_bwoy, there's something similar to that in the makings: Svencoop for HL2. Remember? Svencoop for Hl1 had some maps that were deathmatch-style with npc's. I'm sure some will be made for SvenCoop for Hl2. In the words of Axel Rose, "just a little patience..." |
Re: Bots?
NPC navigation is based on nodes, so you cant use much of it. The combat code however should have a bunch of things you can use.
I am looking forward to see some kickass bots for CSS and HL2DM. |
Re: Bots?
can't you do an entrip type thing to add nodes to the map?
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Re: Bots?
Yes, I think so. Anyway, when a map is first loaded, a nodegraph is built. I thought that Half-life 2 used a navmesh. It may be possible to tweak the system to use waypoints, though.
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Re: Bots?
Quote:
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Re: Bots?
I think Half-life 2 actually uses navmeshes. I saw code for it in the SDK.
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Re: Bots?
Can you tell where ?
I don't have the SDK yet but I'm interested in it anyways... |
Re: Bots?
Uhh like dlls/nav.h, dlls/nav_area.cpp, etc. Interesting note in them:
Code:
// nav_area.cpp |
Re: Bots?
Can someone upload the src code to the filebase? I'd like a look at it myself.
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Re: Bots?
i don't know if thats legally possible. We should e-mail valve about this if we may upload parts (or the entire) source for non-hl2-owners (because they verify that on the steam engine).
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