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-   Half-Life 2 SDK (http://forums.bots-united.com/forumdisplay.php?f=62)
-   -   PlayerRunCommand (http://forums.bots-united.com/showthread.php?t=3177)

stefanhendriks 15-12-2004 12:50

Re: PlayerRunCommand
 
even more interesting

igamemovement.* (.h and .cpp)

the iGameMovement interface can be called, though you should be able to get CBasePlayer linked in the code or something.

I tried several things already but that gave me lots or more errors, however this iGameMovement thing must be good. It also has the angles, everything you wish for and ProcessMovement

Unless it is called by something else of course.

Pierre-Marie Baty 15-12-2004 16:01

Re: PlayerRunCommand
 
I don't think anything useful to bots can be found client-side. There HAS to be a way to put a (fake)client in motion server-side.

stefanhendriks 15-12-2004 16:54

Re: PlayerRunCommand
 
igamemovement , is not client side afaik? :S

Pierre-Marie Baty 15-12-2004 17:03

Re: PlayerRunCommand
 
I was referring to cdll_* stuff

argh, I wish HL2 were here already to help you guys.

stefanhendriks 15-12-2004 17:06

Re: PlayerRunCommand
 
it would be really neat. Just going through the code and reporting findings in real time... :)


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