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Re: PlayerRunCommand
even more interesting
igamemovement.* (.h and .cpp) the iGameMovement interface can be called, though you should be able to get CBasePlayer linked in the code or something. I tried several things already but that gave me lots or more errors, however this iGameMovement thing must be good. It also has the angles, everything you wish for and ProcessMovement Unless it is called by something else of course. |
Re: PlayerRunCommand
I don't think anything useful to bots can be found client-side. There HAS to be a way to put a (fake)client in motion server-side.
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Re: PlayerRunCommand
igamemovement , is not client side afaik? :S
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Re: PlayerRunCommand
I was referring to cdll_* stuff
argh, I wish HL2 were here already to help you guys. |
Re: PlayerRunCommand
it would be really neat. Just going through the code and reporting findings in real time... :)
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