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-   -   Botmans Stripper2 Plugin and creating Barneys (http://forums.bots-united.com/showthread.php?t=2925)

BAStumm 09-11-2004 01:30

Re: Botmans Stripper2 Plugin and creating Barneys
 
btw with the monster plugin the scientist just heals people. perhaps you'd like that :) And I dont think gman does anything but wander around, could be wrong though...

Pierre-Marie Baty 09-11-2004 02:16

Re: Botmans Stripper2 Plugin and creating Barneys
 
I don't think either. The G-man has a very limited AI in the original HL1 code. So limited even, you simply cannot shoot at him, bullets pass through. I'm not even sure he has death animations.

Security 09-11-2004 02:43

Re: Botmans Stripper2 Plugin and creating Barneys
 
Quote:

Originally Posted by BAStumm
btw with the monster plugin the scientist just heals people. perhaps you'd like that :) And I dont think gman does anything but wander around, could be wrong though...

Yeah, but a Barney would be even better :)

Looking forward to your Plugin and gonna test around a bit with the Barney Model thing tomorrow, tell me if you need a Betatester or something ;)

BAStumm 09-11-2004 03:33

Re: Botmans Stripper2 Plugin and creating Barneys
 
I have my own servers (tfc and dod) so I have ability to test :)

btw, a simple change of the gman model to use barney instead in the monster sources might be all your really looking for then in that case ;)

Well actually I plan to look into this stuff tonight so maybe I'll have something roughed out by tomorrow...

BAStumm 09-11-2004 03:34

Re: Botmans Stripper2 Plugin and creating Barneys
 
btw, why does it stick in my mind that there is a red barney model somewhere. Haven't I seen that before?

Security 09-11-2004 03:55

Re: Botmans Stripper2 Plugin and creating Barneys
 
Hmm, I don't know, how about making the Barneys glow differently? Blue for Team1, Red for Team2 and white for the neutral Barney! :)

Edit: The only red Barney iv'e seen yet was someone with Barney Playermodel in HLDM who changed the Colors


Quote:

btw, a simple change of the gman model to use barney instead in the monster sources might be all your really looking for then in that case
Yeah, for an decorative Barney, but I like your Plugin Idea too ;)
By the Way, is there a Gman in the Monster Plugin at all? I can't find anything to precache one in the monster_precache.cfg or readme! But i think it should work with an Scientist too, should it?

BAStumm 09-11-2004 04:09

Re: Botmans Stripper2 Plugin and creating Barneys
 
if you used the scientist barney would use a needle and heal people but not sure how well it would look animation wise since barney model not made for that. Perhaps gman is in the expension pack for monster_plugin, my local copy has other monsters that weren't in botmans version including rats, roaches, etc.

I'll see what I can whip up after dinner, now to eat

Security 09-11-2004 04:46

Re: Botmans Stripper2 Plugin and creating Barneys
 
Ah, i see, okay, would be nice if you could upload it for me, or something, cause the only monster plugin i could get was botmans 3.0 :)

Tried the Barney model thing now, thats from my Mapconfig:
Code:

[add]
 PRECACHE_MODEL(models/barney.mdl)
 
 {
    netname/barney
    classname/team_armory
    origin/2597 2745 2175
    model/models/barney.mdl
    angle/180
 }

barney.mdl is uploadet in ns/models too.
Works, but not like it should to ;) - theres no Barney, but an Armory spawning now! Does info_tfgoal something special in TF?

BAStumm 09-11-2004 04:49

Re: Botmans Stripper2 Plugin and creating Barneys
 
info_tfgoal is a tf only thing, try func_wall...

Security 09-11-2004 13:58

Re: Botmans Stripper2 Plugin and creating Barneys
 
Ah, okay, works now, but you were right - doesn't look as good ;)


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