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Re: Botmans Stripper2 Plugin and creating Barneys
btw with the monster plugin the scientist just heals people. perhaps you'd like that :) And I dont think gman does anything but wander around, could be wrong though...
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Re: Botmans Stripper2 Plugin and creating Barneys
I don't think either. The G-man has a very limited AI in the original HL1 code. So limited even, you simply cannot shoot at him, bullets pass through. I'm not even sure he has death animations.
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Re: Botmans Stripper2 Plugin and creating Barneys
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Looking forward to your Plugin and gonna test around a bit with the Barney Model thing tomorrow, tell me if you need a Betatester or something ;) |
Re: Botmans Stripper2 Plugin and creating Barneys
I have my own servers (tfc and dod) so I have ability to test :)
btw, a simple change of the gman model to use barney instead in the monster sources might be all your really looking for then in that case ;) Well actually I plan to look into this stuff tonight so maybe I'll have something roughed out by tomorrow... |
Re: Botmans Stripper2 Plugin and creating Barneys
btw, why does it stick in my mind that there is a red barney model somewhere. Haven't I seen that before?
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Re: Botmans Stripper2 Plugin and creating Barneys
Hmm, I don't know, how about making the Barneys glow differently? Blue for Team1, Red for Team2 and white for the neutral Barney! :)
Edit: The only red Barney iv'e seen yet was someone with Barney Playermodel in HLDM who changed the Colors Quote:
By the Way, is there a Gman in the Monster Plugin at all? I can't find anything to precache one in the monster_precache.cfg or readme! But i think it should work with an Scientist too, should it? |
Re: Botmans Stripper2 Plugin and creating Barneys
if you used the scientist barney would use a needle and heal people but not sure how well it would look animation wise since barney model not made for that. Perhaps gman is in the expension pack for monster_plugin, my local copy has other monsters that weren't in botmans version including rats, roaches, etc.
I'll see what I can whip up after dinner, now to eat |
Re: Botmans Stripper2 Plugin and creating Barneys
Ah, i see, okay, would be nice if you could upload it for me, or something, cause the only monster plugin i could get was botmans 3.0 :)
Tried the Barney model thing now, thats from my Mapconfig: Code:
[add] Works, but not like it should to ;) - theres no Barney, but an Armory spawning now! Does info_tfgoal something special in TF? |
Re: Botmans Stripper2 Plugin and creating Barneys
info_tfgoal is a tf only thing, try func_wall...
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Re: Botmans Stripper2 Plugin and creating Barneys
Ah, okay, works now, but you were right - doesn't look as good ;)
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