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Re: hl2 sdk is released.
Make sure you use client-sided props. I believe the entitiy is prop_physics_multiplayer.
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Re: hl2 sdk is released.
Thanks, I was sure I had tried that yesterday...
They're working now! does ne1 know a convar for a prop limit in a map? |
Re: hl2 sdk is released.
shouldn't you guys move that discussion to the mapping forum ? :)
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Re: hl2 sdk is released.
its so much shit to check out im just trippping out man totally.....amazing.....and the worst part:
my machine is too old....i have the game preordered...and have the CS:S and the sdk package.....but cant open a map...its the only thing so far that totally crashes my system since i installled WinXPhome.....so i dont know what im gonna do :( |
Re: hl2 sdk is released.
all you have to do, is go into: sourcesdk/cstrike_sample_content/maps/yourmap.bsp
copy then goto: counter-strike source/cstrike/maps/ paste your map there, start a listen-server and load your compiled map! Be sure to check "Do not run map after compile!" This is an error they have to sort out still... I also have an old box: PIII 1Ghz 256MB RAM 64MB GFX card Redeon 9100 PCI clone Windows 2000 Pro I'm thinking I may have problems with SoftImage XSI EXP for HL2 though, the resolution is so huge, I need a bigger monitor! 1280 x 1024 is the minimum resolution! |
Re: hl2 sdk is released.
http://collective.valve-erc.com/inde...20879-51199600
Full HL2 SDK out soon!!! |
Re: hl2 sdk is released.
well THAT is good news! 8D
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Re: hl2 sdk is released.
Quote:
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Re: hl2 sdk is released.
hmm, all the development tools only seem to work for people who have PAID for hl2, they all require steam to run.. i'm not too sure how they will enforce this on the source.. but that sucks tbh.
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Re: hl2 sdk is released.
well, to test that stuff, you need to have a copy of HL2 ... so you had to pay for it ... looks logical for me ...
although they might have given some copies of HL for free to those already having worked a lot on bots and other utilities for HL1 :P |
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