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Re: Zombies on the Rise...
Cause and Effect
For HL2 That zombie mod for Postal 2 looks promising, if it gets released some day I just might give Postal 2 a try again. The only fun I ever had on that piss-poor game was playing multiplayer LAN using a buggy as hell mutliplayer hack when the game first came out, just because the bugs were hilarious. |
Re: Zombies on the Rise...
BrainBread is being released today at 2:00 pm CST. Five hours away!
HL1 mod, coop zombie killing, by the makers of Public Enemy. ...And its out. Needs some polish and some more dedicated servers, but its a lot of fun. Perfect mod for LANs anyway. |
Re: Zombies on the Rise...
Some great mods here, i've never really been a fan of pure Zombiness (is that even a word?) but i got a few mods downloading, see if my mind can be changed
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Re: Zombies on the Rise...
Heyyo,
Heh, me too, I wasn't a big fan of zombie games forever cause I used to be in fear of them, now I play them for joy, cause some really scare the crap outta ya, and at least that's funner than monotnous games. (You can't play a Serious Sam fest for like, half a day, gets boring too fast :P) |
Re: Zombies on the Rise...
Heyyo,
*BUMP!* Forgot to post these 2: Resident Evil on Sven Coop ;) Resident Evil The Awakening: http://halflife2.filefront.com/file/;21995 Resident Evil Covert Operations: http://halflife2.filefront.com/file/..._Mission;33468 |
Re: Zombies on the Rise...
Those two RE Sven Coop maps are excellent for LANs, but terrible for online play.
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Re: Zombies on the Rise...
Man RE1 kind of ruined They Hunger for me.
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Re: Zombies on the Rise...
Quote:
Can anyone port their bot to brainbread??9_9 |
Re: Zombies on the Rise...
Heyyo,
Lol, I was upgrading the waypoints for RE1 and I noticed the bots will probably never beat it. They can do the first parts ok (did a few "open later" flags and they worked fine, gj on that cheesh! :D) and then once they get to the slippery roof? they fall off right away. I tried several different waypointing gimmicks, but that roof's just too hard for them.. oh well. A human will have to navigate the roof, then get the key n' open the doors first, then bots should avoid the roof... sometimes they don't though... I'm gonna keep waypointing it cause yes, it is a fun map indeed. ;) |
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