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-   -   unfinished map (http://forums.bots-united.com/showthread.php?t=287)

Fiber_Optic 15-01-2004 21:44

Re: unfinished map
 
Blood in a church... should be interesting... :D

GreenMan 19-01-2004 18:34

Re: unfinished map
 
sorry im taking so long guys, ill try and get this thing textured ASAP, ive just got 2 exams this week and then ill finish the texturing and upload just the cathedral on its own (fully textured) so you can all see what PMB has made, its very cool :)

ill make the map a fully playable CS map sometime soon in the future

Fiber_Optic 19-01-2004 20:12

Re: unfinished map
 
Yeah no problem... work! You'll finish it asap.

GreenMan 21-01-2004 17:28

Re: unfinished map
 
ok, ive tidied up the map a bit, removed some dodgy brushes that were stopping the map from compiling (two wooden beams in the attic-like bit had vertex errors), but for some reason the map causes CS to crash when i try to run it, in normal CS it quits to the desktop and with Steam-CS it performs an illegal operation, and i have no idea why

pierre, may i ask which WAD you used to texture it? it wasnt any of the original CS wads and im curious to see how you textured the cathedral, i had to texture the thing from scratch cos all the walls were white for me

Pierre-Marie Baty 21-01-2004 17:41

Re: unfinished map
 
I used the big Half-Life's HL.wad only... but you should really be able to do a better job in texturing it from scratch, because the textures in the HL.wad prolly *suck*, really :)

How.Dare.You 21-01-2004 18:16

Re: unfinished map
 
Great looking map.

I have the same problems when compiling the map, cs crashing, even though it has no error's. Very strange indeed. I'll keep working on it.............watch this space.

GreenMan 21-01-2004 20:07

Re: unfinished map
 
lol, i thought i had halflife.wad already loaded into hammer *stoopid* :P

How.Dare.You, what are you using to compile the map? im using ZHLT Compile GUI v6 because the bog standard Hammer compiler cant handle the number of WADs ive included in the map, ive used textures from pretty much every WAD in the cstrike directory :P

i wonder if you get the problem using the same compiler

How.Dare.You 22-01-2004 15:50

Re: unfinished map
 
I use ZHLT Compile GUI v9, although I have tried the original tools supplied with VHE and still get the same problem with crashing.

We might have to rip the map apart to find what's causing the problem >:(

Pierre-Marie Baty 22-01-2004 16:07

Re: unfinished map
 
lol, I'm sorry guys, it's my first map, I guess I would have done better compiling it step after step to ensure everything worked okay instead of doing all the complicated stuff first :D

What if you selected all the brushes and did a copy and paste in a new map ?

Good luck anyways :)

How.Dare.You 22-01-2004 16:17

Re: unfinished map
 
hehe, I like a challange.

*edit*

"Error: Exceeded MAX_MAP_CLIPNODES"

Get the CLIPNODES down and we've cracked it


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