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-   POD-Bot mm Waypoint Format (http://forums.bots-united.com/forumdisplay.php?f=21)
-   -   need waypoints for podbot (http://forums.bots-united.com/showthread.php?t=2826)

Huntkillaz 23-10-2004 23:29

Re: need waypoints for podbot
 
Quote:

Originally Posted by >BKA< T Wrecks
I think this fact should be "advertised" a bit more with the next official release. =)

stick it in the docs along to the map type list pb works for!!

>BKA< T Wrecks 31-10-2004 11:03

Re: need waypoints for podbot
 
Back to topic: cs_office_cz is 99% finished - all it takes are some minor bugfixes...

nightscreem 31-10-2004 14:27

Re: need waypoints for podbot
 
thx for making it can i do the rest plz
just take your time

>BKA< T Wrecks 31-10-2004 15:16

Re: need waypoints for podbot
 
Sorry, but what do you mean by "can I do the rest"?

nightscreem 31-10-2004 19:11

Re: need waypoints for podbot
 
oh sry i mean can you do the rest of the maps plz

sry for my bad english

>BKA< T Wrecks 01-11-2004 13:39

Re: need waypoints for podbot
 
Ah. :) The cz maps are on their way...

nightscreem 02-11-2004 12:17

Re: need waypoints for podbot
 
thx man take your time
thx
thx
thx
thx

>BKA< T Wrecks 02-11-2004 15:27

Re: need waypoints for podbot
 
2 Attachment(s)
Here's the finished waypoint for cs_office_cz... to make the waiting time for the rest a bit shorter... ;)

-EDIT-

Guess what: cs_assault_cz looked so good and was so much fun to waypoint that I got it finished just some minutes ago. I spectated my bots for 5 or 6 rounds without spotting any serious mistake... all I saw was a VERY intense game! 8D I gotta check out that map myself a.s.a.p., that's for sure. Just post here if you find anything that looks like a bug in the waypoints (this counts for every map, of course!). Hope you have as nice a fragfest as my bots did... enjoy! =)

nightscreem 02-11-2004 19:10

Re: need waypoints for podbot
 
thx for it man

>BKA< T Wrecks 03-11-2004 00:00

Re: need waypoints for podbot
 
You're welcome.:)

But of course, I DID find a bug in the cs_assault_cz one... *grrr* And what a n00bish one - I simply forgot one lousy nohostage flag, but that's already a flaw that cannot be tolerated. Will upload a fixed version tomorrow, but the place where I'm gonna spend the next hours is my bed. ;) Need to re-fuel my 1337 waypointing skillz! :D

-EDIT-

Updated previous post with new attachment for cs_assault_cz.pwf.

-EDIT 2-

OMG, aim_ak_colt2_cz must be one of the crappiest maps ever made! Not only does it sport the usual dull and symmetrical layout that 99% of all aim maps have, but it also looks as if this map were made by Sir Lagalot - on my PC, it dropped to 17 frames in some places!!! 8o And I can play most maps without seeing frame rates below 40-50 fps ever. How are you going to practise your aim on a map that lags that much? Or is it to simulate a ping of 800 like when you're playing on a public server on the other side of the world? Holy shit, it's unbelievable... you know what? If you want a nice aim map with HE's, AK's and M4's, go download de_ritual2. In the zip, you'll also find an aim map called aim_ritual3. This map is one of the few well-designed aim maps, looks good, isn't all symmetrical, doesn't lag and can actually be fun to play for 10-15 minutes...


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