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-   -   Now ya see it ... now ya don't ! (http://forums.bots-united.com/showthread.php?t=2623)

Pierre-Marie Baty 14-09-2004 15:50

Re: Now ya see it ... now ya don't !
 
how?

Zacker 18-09-2004 22:00

Re: Now ya see it ... now ya don't !
 
Quote:

Originally Posted by >BKA< T Wrecks
Was that the reason why the pyramid disappeared from sight sometimes, or did this have to do with another problem?

Yep.

>BKA< T Wrecks 19-09-2004 00:10

Re: Now ya see it ... now ya don't !
 
Ah... someone didn't ignore me. :D Thx!

the Carpenter 19-09-2004 04:46

Re: Now ya see it ... now ya don't !
 
Quote:

Originally Posted by Pierre-Marie Baty
how?

1st, I copied all of the terrain in the way of the model origin.
Then I used the clip tool to cut a path to the tree.
I pasted the terrain in again, clipping it the opposite way, so it would fill in the top, where the terrain was missing.
Lastly, I turned the top half of the melded triangles into one func_wall.
Ta-da !
Now ya still see it !

sfx1999 19-09-2004 07:25

Re: Now ya see it ... now ya don't !
 
Did you use the func_wall because of my suggestion?

the Carpenter 20-09-2004 00:03

Re: Now ya see it ... now ya don't !
 
I did it just before I read that, actually.
Then, of course, I was all worried about it looking like crap !
lolz !!!
It looks normal though, thank goodness.
Cheers again !


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