.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   HL Engine Mapping (http://forums.bots-united.com/forumdisplay.php?f=20)
-   -   multilayered overviews ?? (http://forums.bots-united.com/showthread.php?t=2071)

the Carpenter 29-06-2004 09:07

Re: multilayered overviews ??
 
How is the proper HEIGHT determined ?
Nobody ever mentions how to do that.
Do you guys know ?

>BKA< T Wrecks 29-06-2004 20:13

Re: multilayered overviews ??
 
I'm afraid I don't really understand what you're getting at, Carp... if it's about how to "uncover" as much as you want to (like when you want to make a sewer tunnel under the level visible), then it's the stuff about the Zmin value I pointed out in the first post...

the Carpenter 30-06-2004 00:38

Re: multilayered overviews ??
 
// overview description file for ts_normandin.bsp

global
{
ZOOM 0.81
ORIGIN 0.16 66.0 144
ROTATED 0
}

layer
{
IMAGE "overviews/ts_normandin.bmp"
HEIGHT -130
}

See the height at 130 ?
It isn't 130 for every map.
How is THAT number determined ?
Is it automatic ?

Pierre-Marie Baty 30-06-2004 12:10

Re: multilayered overviews ??
 
I believe you put it yourself ; it would make sense that the closer to 0 you get, the closer to the ground the overview will be.

Never tested, so €.02

>BKA< T Wrecks 30-06-2004 20:29

Re: multilayered overviews ??
 
I think you take the Zmax value from the console and enter it for both the third value behind "ORIGIN" and for "HEIGHT". The overviews I made that way certainly didn't show any strange behaviour.

However, I have seen some where you wouldn't see players moving in overview mode because their icons were moving below the "surface" of the overview. And on some other overviews, I saw the icons (which look a little bit like "dots on sticks") float high above the map overview, so to speak on top of extremely long "sticks" - even when players moved at ground level.

My guess would be that in those overviews, the overview maker screwed up and entered a different HEIGHT value, not the Zmax reported in the console.

the Carpenter 01-07-2004 01:48

Re: multilayered overviews ??
 
Correct !


All times are GMT +2. The time now is 03:15.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.