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-   The RealBot 'Source' (http://forums.bots-united.com/forumdisplay.php?f=52)
-   -   Latest source committed at.... (http://forums.bots-united.com/showthread.php?t=2056)

evy 30-07-2004 17:04

Re: Latest source committed at....
 
CVS repository has been updated (mostly about buying weapons, thanks to Josh):

Code:

- jumped to version 3057
- improved readibility (wapen_tabel -> weapons_table) :-P
- all Josh Borke's modifications to the buying stuff:
        * using a switch() instead of several if
        * better buying code for shield and primary weapons
        * new command 'debug pistols 0/1'

HTH

-eric

evy 07-08-2004 20:46

Re: Latest source committed at....
 
CVS repository has been updated:

Code:

- bumped version to 3058
- added a cNodeMachine::add2 which should do the same job as ::add
  but it seems to work better. ::add2 is used by Bsp2Rbn only for now.
- added the display of node flags (water, ladder, jump) next to the
  node position in 'debug nodes draw'
- suppress the debugging information which displayed the hit entity
  while establishing neighbourhood

So, little changes.

I tried to rewrite the NodeMachine::add() function by establishing 'better' ???:( neighbourhood relationships.

It is currently not used by the Realbot when auto-waypointing by looking at humans. If you want to help, I will welcome any feedback :) on this function:
- by looking at the code
- by renaming ::add() into ::old_add() and ::add2() into ::add()

-eric

evy 07-09-2004 18:42

Re: Latest source committed at....
 
Just committed to the CVS repository:

Code:

- bumped build nr to 3060
- minor changes in add2 (to better add nodes for Bsp2Rbn utilities)
- if compiled with USE_EVY_ADD, then the add2() function is used when adding
  nodes based on human players instead of add()
- else, it now compiles mostly without warnings :-)

As usual, the Windows & Linux DLL are available (or will shortly be) on:
http://www.students.hec.be/~evyncke/cs/realbot/

NB: I'll also shortly add the Frashman's code for buying weapons

-eric

rasvan 07-09-2004 19:08

Re: Latest source committed at....
 
Quote:

Originally Posted by evy
Just committed to the CVS repository:

Code:

- bumped build nr to 3060
- minor changes in add2 (to better add nodes for Bsp2Rbn utilities)
- if compiled with USE_EVY_ADD, then the add2() function is used when adding
nodes based on human players instead of add()
- else, it now compiles mostly without warnings :-)

As usual, the Windows & Linux DLL are available (or will shortly be) on:
http://www.students.hec.be/~evyncke/cs/realbot/

NB: I'll also shortly add the Frashman's code for buying weapons

-eric

Excelent.
Thank you !

evy 07-09-2004 21:17

Re: Latest source committed at....
 
Thanks to Frashman, a new code for the buy function has just been commited into the CVS repository:

Code:

- bumped version to 3061
- adding Frashman code to buy the weapon as selected by Josh's code
- Realbot is really the result of multiple people :-)

Thanks to both Frashman and Josh Borke for their code.

I guess that your comments are welcome as usual :P

-eric

stefanhendriks 10-09-2004 09:31

Re: Latest source committed at....
 
very nice to see it growing. I might pop out my head sometimes :)

evy 10-09-2004 10:00

Re: Latest source committed at....
 
Quote:

Originally Posted by stefanhendriks
very nice to see it growing. I might pop out my head sometimes :)

All your C++ source code on my PC and all the Realbots on my server are so happy that their father is still alive and kicking and still cares about them =)

Thanks for the kind wording =)

-eric

stefanhendriks 10-09-2004 16:44

Re: Latest source committed at....
 
You have no idea how much i follow this forums... sometimes my hands itch, but i have to stay put. Things go better now in 'the real world'. But i am not there and i am still working on a lot of things. Yet, i find time to read and post sometimes. :)

stefanhendriks 14-11-2004 20:27

Re: Latest source committed at....
 
Source code updated. Build 3062

stefanhendriks 26-11-2006 10:45

Re: Latest source committed at....
 
Since i cannot get the latest SVN source yet, i cannot update it either. I have some 'plans' , nothing concrete yet though.


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